Showing posts with label Princesses. Show all posts
Showing posts with label Princesses. Show all posts

Thursday, July 13, 2017

Magical Makeover

Author: S. Woodson
Availability: Free, Download/Online
Format: Twine
Genre: Humor/Fantasy
Rating: Teen

My Scores (Out of 5):


Writing: 4
Art: N/A
Gameplay: 2.5
Romance: N/A

Summary


In Magical Makeover, you have managed to get an invitation to Princess Philantha's Grand Equinox Ball! (Specifically, you've managed to get Dame Demetria's invitation to the ball. But never mind.) Once you're inside the palace, you plan to search for the legendary, wish-granting golden cassowary! Only, just having the invitation isn't enough: Princess Philantha only permits the prettiest people to be present at her party, which means it's time for a makeover! What could go wrong?

Review

The Writing


It occurs to me that this is the second game I've reviewed where the protagonist is a lesbian, and in both cases, the games were text-only and her love-life was irretrievably in the toilet. Huh. This has no bearing on the rating, mind you; I just find it kind of odd, and if it happens again, I'll have to check TV Tropes to see if “love-lorn lesbian text adventure” is a thing.

Getting back on topic: the writing for this is both good and hilarious. The game is partly a send-up of the classic dress-up/hygiene flash games on the internet. Our protagonist is not especially pretty, and she knows she's not pretty, and people are all too glad to tell her she's not pretty. But, when her rather suspicious beauty-products turn her into freaky and unusual shapes, somehow this gets considered beautiful. Of course, the beauty treatments are only a means to an end, both in-game and in a meta sense: after your arrival at the party, the story branches off into narratives that have little to do with either beauty or the eyes of beholders, and everything to do with looking for the golden cassowary. In other words, “Come for the satire, stay for the adventure.”

The Gameplay


I think I would have liked this game better if it had more choices in the second half. As it is, only the makeover segment itself feels remotely like a game, with the scenes at the party playing out like a very long epilogue. The choice of beauty-products is what determines which story you get to read at the end. Your choice of clothes has no effect on it, though it does give you some flavor text on the bus and at the party, which I enjoy seeing.

TL;DR:


Magical Makeover is an entertaining interactive story that flips off beauty-obsession without making that its only point. While the first half feels more like a game, the latter half puts more emphasis on “story” than “interactive”. Still, the writing itself is often fun enough to hold this piece's head above water.


That's just my opinion, though. Do you think that this game is simply glamorous, or is it the weirdest thing you've ever seen? Tell us in the comments!

Thursday, June 8, 2017

Cinderella Phenomenon

Author: Dicesuki
Availability: Free, Download
Format: Visual Novel
Genre: Fantasy 
Rating: Teen

Found at dicesuki.itch.io OR Steam

My Scores (Out of 5):

Writing: 4.5
Art: 4.5
Gameplay: 4.5
Romance: 4 (“D'awww! A little bit tropey, but still very nice!”)

Summary

In Cinderella Phenomenon, you are Lucette/Insert-Name-Here, the cold-hearted crown princess of Angielle.  At least, you were the crown princess: it seems you've become the latest victim of the Fairy Tale Curse, which gives people curses based on well-known stories.  Your curse is based on Cinderella, only for you, it's reversed: you've gone from riches to rags, and you must complete three good deeds if you ever want to return to the palace.  Fortunately, you've found some new friends who are willing to help you, but it seems there's more going on than anyone wants to tell you...

Review

The Writing

I am starting to love the twisted fairy-tale genre.  Cinderella Phenomenon handles the source materials very cleverly by having them be in-universe inspirations for the curses; this allows the authors a lot of creative freedom.  Still, while most of the twists were great, I felt that the interpretations given to Peter Pan's “Neverland” and “Tinkerbell” were too much of a stretch.

One major brownie point I must award to this game is that it doesn't assume anything about the player's familiarity with any of the stories.  Rather, our heroine was explicitly never allowed to read fairy-tales growing up, and so other characters are forced to give her a quick recap of the relevant tale.  This allows the unfamiliar to learn the important details without slowing the pace too much for players who already know the story.

The story itself is complex and intriguing with a lot of emotional gut-punches.  I found myself becoming worried about the characters whenever they were in peril, and that right there is the hallmark of good writing.  Be fore-warned, though, that this story will do its best to make you cry.

Still, I do have a few nit-picks: there are one or two occasions where characters are clearly carrying the Idiot Ball™.  There are also a few fairly subtle grammatical mistakes sprinkled here and there in the script: mixed tenses, a character saying “violence does not beget violence” when she clearly means the opposite (and it's not sarcasm, either; just a mis-handled quote), that sort of thing.  A spell-checker would not have picked up on any of it.  I bring it up because...well, because I'm a nit-picky grammar nazi, but also because it's jarring, and whenever the text calls attention to itself with these kind of mistakes, it takes readers like me out of the story.

The Art

Right out of the starting gate, this game gets the player pumped up with an EPIC intro sequence featuring a song called Broken Cinderella.  I must say, though, that while I like the music and the lyrics individually, they just don't seem to mesh together quite right: something about the cadence feels off.  Still, it's beautifully done, and everything from the menu to the sprites to the cgs to the background music is absolutely gorgeous!

I also like how the stained-glass windows in the menu change when you win each character's route.  And how the character sprites “curtsy” for you.  And the expressions.  And the lighting changes.  And... a lot of other neat touches, actually. I do find it strange, though, that characters seem to wear their day-clothes to bed, including (in one case) a giant earring.  Do pajamas not exist, in this universe?

The Gameplay

First, let me gush about the back-button.  It seems like such a small thing, I know; but, so often, when I play these games, I click too fast and immediately think, “Dang!  What did that say?!  If only I could go back!”.  But in the opening tutorial (the existence of which is also a lovely touch), one of the first things the game tells you is “Here is a back-button!”  And there was much rejoicing.

Another much-appreciated mercy is the indicator that pops up when you make a correct choice for a given character's route.  Since the game is several hours long, this is a very welcome trouble-saver; though, if you prefer the challenge, this feature can be turned off in the settings.  In fact, doing so is necessary for one of the achievements.  Yes, there are achievements.

As for the game, proper: there are five love interests, all of whom are clearly spelled out for you.  Like with Frozen Essence, there is a common plot up until you choose a character's route, at which point the plots diverge wildly, changing how the villains' schemes unfold, which of them you end up facing, who lives or dies, and how the main conflict gets resolved.  It makes sense, in a chaos-butterfly kind of way.  Also, while the routes never truly meet up at any point, like they do in Requiem of the Abyss, they still acknowledge each other's plot points, which gives it at least some sense of unity.

TL;DR:


This game was backed on Kick-starter.  This means that the creators get paid and we get a fairly professional-quality game for the low, low cost of FREE.  While it's not completely flawless, it is definitely excellent in every way.  I could spend a few more paragraphs gushing about it, but really, that's time you and I could both be spending actually playing it.

Remember, though, that this is only my opinion.  You might think this game is something out of a fairy-tale, or your opinion might be more Grimm.  Share your thoughts in the comments!

Tuesday, August 9, 2016

Lads in Distress

Author: Catfish Crew
Availability: Free, Download
Format: Visual Novel
Rating: Teen

My Scores (Out of 5):


Writing: 4
Art: 5
Gameplay: 3
Romance: 3.5 (“A good notch or two above actual fairy-tales”)

Summary


In Lads in Distress, you are Princess Charming of Lunar Kingdom. You're skilled in magic and have quite a bit of a hero complex, which is why you have no problem with entering into a loveless political marriage to help your struggling kingdom. Of course, you still get to pick your groom, although three mysterious princes have been emphatically vetoed by your parents and it seems all of them need some kind of rescuing. Hmm.....

Review


The Writing


How do I love this game? Let me count the ways: I love that it flips the genders on classic stories, putting the girl in the position of the dashing hero. I love how Princess Charming manages to avoid crossing the threshold of Mary-Sueism by having her arrogance and savior complex actually treated as character flaws to be overcome. I love how each prince is recognizably based on a fairy-tale. I love how it twists the fairy-tales enough that, even if you're familiar with the story each prince is based on, you'll still be caught off-guard. I also love that Mer is clearly based on the original Hans Christian Anderson version of The Little Mermaid, as opposed to a certain popular 90's movie.

Granted, the script could have been proof-read a little better, and there might be a little bit of fridge-logic in one of the paths, but overall, the writing is pretty good. I was impressed that this story didn't romanticize royal marriages the way many fantasy stories often do, with love-at-first-sight and beautiful commoners becoming royalty because of their shoe-size; rather, we get the much more pragmatic truth of royals marrying for political reasons that have nothing to do with love, looks, or foot-wear. Yet despite this unromantic premise (or maybe because of it?), the relationships themselves are very sweet in how they unfold, with something that started out so cold and calculating slowly growing into friendship, trust, and love over time.

The Art


After much thought, I could not justify giving the art score anything less than a perfect 5. Calling it “beautiful” just isn't enough. It's...sumptuous! Everything, every artistic aspect, is clean, perfect, and of a professional quality. The backgrounds are gorgeous and richly detailed, with a wide variety of locations that don't “recycle the set”, so to speak. The music is exquisite, orchestral, and perfectly meshes with the game's setting and tone. The characters themselves are lovely and intricately detailed, with a very broad range of surprisingly nuanced expressions that match up well with the descriptions in the text. Even the color palette works on a level I don't usually notice, giving each character a distinct look that reflects something about them while still harmonizing with each other and the background. If this artwork were a cup of coffee,even the saucer would be perfect!

The Gameplay


Alas, I wasn't really sure what score I should give the gameplay, since while it doesn't really do anything “wrong”, I still came away feeling a little unsatisfied. To give just the facts: there are three potential suitors in this game, each with two endings (although they don't fall neatly into the labels of “good” vs “bad” endings, with one dark exception). After the initial three-pronged split, each path is pretty linear, with your choices mostly just adjusting subtle stats to determine which ending you get. Mer's route spiced things up by having options appear, disappear, or have a different outcome depending on your past choices, which I thought made things more exciting, but for the most part, there's only a narrow range of change in each route. (I was also privately disappointed when the fairy companion didn't turn out to be a surprise fourth suitor, but this did not factor into the score at all).

I feel that the general lack of any bad endings takes most of the risk and tension out of the game. While this can be a major plus for someone who just wants to relax in a comforting story, like the equivalent of a bowl of chicken soup, it's a drawback to anyone looking for more of a challenge. The value of a victory is mostly based on the threat of defeat, and without any real chance of losing, it falls to the main story itself to shoulder the burden of getting the reader invested. Of course, this is only a review of the NaNoRenO version, and it's possible that the future extended version will turn out better.

TL;DR


Lads in Distress is a fantastically beautiful game that turns classic fairy-tales completely on their heads. The game mostly stays on its rails with only a few endings, only one of which can be called “bad”, so you generally can't lose. Overall, I think it's very worth playing.


What do you think? Is this game so good it leaves you speechless, or does it deserve the kiss of death? Let down your hair in the comments section and tell us your thoughts.

Tuesday, June 28, 2016

Lady of the Castle

Author: Waffrus
Availability: Free, Online 
Format: Visual Novel
Genre: Fantasy
Rating: Everyone





My Scores (Out of 5):


Writing: 2.5
Art: 3
Gameplay: 2
Romance: 2 (Eh, I wasn't totally feeling it.)

Summary


In Lady of the Castle, you are Lady Elise. You're celebrating your birthday with your cousin, tutor, and maid when you get a letter from your uncle, the king, informing you that you are to marry the prince of Rozale in two weeks. Happy Birthday, indeed!

Review


The Writing


After the darkness of Saccharine and Reverie, it was kind of nice to get back into a classic “meet and fall in love” romance game. Lady of the Castle is a bit of cute fluff, although it clearly doesn't quite pull off all of the ideas that the author had. The difficulty with anything this short is that the author has a very limited space in which to parcel out all the important information about the characters, setting, and plot. It's important that we get to know these people, especially our protagonist, ASAP, so that the ending has more emotional payoff, and in this game, it feels like a lot of interesting information shows up late and goes whizzing by with little or no elaboration. I know I've said before that I like when stories “bleed off the page” by alluding to things we'll never actually see, but something as critical to a character as “why she's living with her uncle instead of her parents” strikes me as something that should get just a bit more attention in the beginning of the story. Or, maybe that's just me.

The Art


Overall, I found the art to be rather pretty, although the faces struck me as being a little wonky, especially Elise's. I think it's to do with where her mouth is in relation to her jaw, and it's less noticeable on the guys. Still, the clothes and backgrounds are very nice, and the style is a refreshing break from the usual anime/manga look these games nearly always have. I was also pleased to see a suitor with some melanin, since again, these games do have a tendency to be completely White. The only other exception I've found to this rule so far is the Canada-based Heartstring Bugs. Variety is good, people: in games like this, the more different the suitors look from each other, the more tastes you can appeal to.

The Gameplay


Well, one advantage this game had over Saccharine was the giant button labeled “Start”. It was pretty hard to miss. However, the cursor only changes into that “I” shape you see when typing, which is its own brand of confusing.

There are 6 endings in the game: 1 for ending up alone, 2 for one suitor, and 1 for everyone else. It's a little odd to me that only one character has a bad ending, and it's not even someone the plot centers around. I had actually thought that the “official plot-line” would be that cousin Fred himself was secretly in love with Elise, yet his ending only has her end up as his adviser, a detail which other endings also include. As such, it wasn't until I got the other 5 endings that I realized that was his ending. Also, while some options like “Talk to Loren” are obvious in whose ending they build toward, others are a bit less intuitive on the first play-through.

TL;DR


Lady of the Castle is a very short, cute game that's very clearly an early attempt. There are no shocking twists or turns and the pacing needs work, but if you just need a quick dating-sim fix, there are worse ways to spend thirty seconds.


So, what do you think? Is this game fit for royalty, or nothing to write home about? Feel free to leave your opinions in the comments.

Tuesday, December 28, 2010

Kingdom Days Sim Date

Author: Pacthesis
Availability: Free, Online/browser
Format: Dating Sim
Genre: Fantasy
Rating: Everyone
My Scores: (Writing: 3.5, Art: 4.8, Gameplay: 3.5)


Summary:

In Kingdom Days Sim Date, you are Rose. You used to live in an orphanage, until one day you met a strange boy who revealed that you're the long-lost daughter of the king and queen, and he himself is your servant. Sometime after this, though, war forces you to flee from your castle and take shelter with a king who will only allow you to stay if you marry him at the end of a month. Will you go through with it, or will you find a future with someone else?

Review:

Once again, I found myself waffling over the numbers, so take them with a grain of salt. I may have to change my rating system again.

The Writing:
At first, I thought the whole bit with the orphanage was superfluous. Since the premise essentially boils down to "You are a princess", it didn't make sense to have such a long introduction sequence catering to the "Orphan has royal parents" fantasy, which probably hasn't been relevant since the 1800's. However, while this background doesn't have much bearing on the game in general, it becomes absolutely crucial for one character's path. Even so, it probably could have been handled differently - either introduced more subtly, or made more relevant to different parts of the game - so that it doesn't seem like a massive weight pressing down on the game with just one character path acting as a load-bearing pillar. Other than this, the game has Pacthesis' usual interweaving plot threads, attention to detail, and odd humor, all of which I've come to love.

The Art:
I almost gave this a 5. Almost. Had the art for some scenes been just a liiiiittle bit tighter, it would have been perfect; as it was, it was impressive. From the use of monochrome in the beginning, to the animation during the escape, to the detail of Rose and Lewis being spattered with mud as they run through the woods, it's clear that a lot of effort was put into this. The characters and scenery are lovely, expressions and wardrobe change quite a bit, and overall, I am just very impressed.

The Gameplay:
THE STATS DO SOMETHING! Finally, a Dating Sim where the stats actually do something: Charm is required in order to go on dates, Wisdom is required to work the better job, and Magic is used to unlock the cheat codes. Granted, the system is not above criticism, but it is a huge step up from the mostly decorative stats in Pacthesis' other games.

Like Idol Days, there is one hidden character who must be unlocked, and one character who shows up at the half-way point, meaning you have less time to complete his path. The game is also nice enough to tell you when you've completed each path. Also, there are no pesky minigames! Hooray!

Unfortunately, the endings are less satisfying once you realize that the *relationship points* mean nothing. Oh Pacthesis, why did you give me ice cream and take away my cake? The mechanics of the game appear to be rigged so that when you progress to a certain point in a character's path, you invite them to your wedding, which means that they show up at the church and can thus be selected for an ending. While this may seem a perfectly acceptable way to do things, there are two characters (The king and your servant) who will *always* show up at the church, regardless of your relationship with them. This means that you can pretty much approach a person you've had nothing to do with all month and say "OMG I love you! Let's get married and live happily ever after!" Compare this to Idol Days and Wonderland Days, where all of the characters show up to wish you well and only the one(s) you have a high enough relationship with will cart you off into the sunset. Since Kingdom Days is entirely dependent on the dialogue path/church mechanic, there's no purpose to the gifts or dating, and no sense of accomplishment when you "win" either the king or Lewis.

TLDR:
To sum it all up, it's pretty clear that Pacthesis keeps getting better and better at making these games. There are some new things being tried out here, some of which work and some of which don't. The writing isn't perfect, but it's nice; the art is impressive and shows a lot of attention and effort. I'm not a fan of the game's method of handling relationships, but it plays all right, and generally makes for a lovely and relaxing way of passing an afternoon.

As always: This is just my own opinion, based on my own experiences and biases. Feel free to share yours. :)

Tuesday, November 30, 2010

Castle Chase

Author: Makio-Kuta and Racheal
Availability: Free, Download
Format: Dating Sim / RPG
Genre: Fantasy/Humor
Rating: PG
My Scores: (Writing:4, Art: 4, Gameplay: 6 5) out of 5
Summary:

In Castle Chase, you are Princess Monica. Your future, as it has been planned for you, involves marrying some prince from another kingdom and becoming a queen. That doesn't strike you as appealing, so you duck out from your studies for the day with the intent of going on a date! The problem is, who with?

Review:

My reaction upon seeing the game's home page: Yikes, who let the dogs out? Ugh, the English on this page is worse than a five-year-old's. And what the heck? "Two hour contest"? Is that how long they spent making this thing? Aw man, this is going to suck....

My reaction upon actually playing the game: OH MY GOD THIS IS THE BEST GAME I'VE EVER PLAYED IN MY LIFE!!!

--The following review is brought to you by Esther D. Bum, with many apologies to Doug Walker.--

There's this princess, and she looks like a bizarre anime character, which would suck if this was a romance game, but it isn't really a romance game! It's a comedy!! And she meets this guy who looks a lot like a girl, which is amazing since all the girls look like guys anyway! But she only looks bizarre when she's talking, because the rest of the time, she's a cute 8-bit rpg character like from the 80s or 90s! I was an 8-bit rpg character once, but then I got eaten by a turtle! And the music is all midievally and stuff!! It's amazing!!!

So the princess wants to go on a date even though dating doesn't exist yet, and everyone is like "NO! STAY IN SCHOOL!" But she says "Screw you I'm the Princess! I'll do what I want!" And she walks around the castle looking for someone who wants to date her, because she doesn't know princesses are hot stuff, and every time she talks to somebody, plot happens! And sometimes the plots are sweet and sometimes they're hilarious, and sometimes they're sweet AND hilarious, like chocolate-covered clowns!!!

So she's walking and walking and then she walks some more, because the castle is really, really big, and it's just like Legend of Zelda except that she doesn't fight anything! Or smash any pots! So it's not like Zelda at all! And she finds these objects everywhere and she gives them to people to make more plot happen, but some of the objects are red herrings, and one of them actually IS a red herring! So she walks around and sometimes people follow her, and different things can happen based on what she did and who she talked to, and then she gets an ending and the game is like "Okay, You're Done!" HOORAY!

This is Esther D. Bum saying CHANGE? You got change?? Aw, c'mon, help a girl out!!!

----
Seriously, this game was a lot of fun once I figured out the keyboard commands. (X is inventory and S is use, by the way; or at least it is on my copy.) Also, this is the last time I shall attempt to rip off Doug Walker's "Bum Reviews".

Tuesday, March 30, 2010

Other Age

Author: Zeiva
Availability: Free, Online/Browser
Format: Dating Sim
Genre: Fantasy
Rating: Everyone
My Score: 3 out of 5


Summary:
Other Age casts you as a princess in some kind of magical, far-away kingdom. It's your sixteenth birthday, and tradition dictates that it's now time for you to find a suitor. To help you with this, Chancellor Nitarou has created the Luv Luv Nitarou Deluxe!!!

Review:
First of all, let me say that the art in this game is absolutely gorgeous. It has a strong anime/manga influence, which may please some and repel others. Even so, the level of detail and quality is mind blowing; the characters and backgrounds are beautifully drawn, the title screen has little lights that gently float across it, and heck, even the buttons and the loading screen are cute! To top it off, the player avatar is animated, and some of the characters even blink! Truly, the art alone makes this game worth a play-through.

The writing itself is fair. Like My Cup of Tea, the author has based the game on characters from her other original works (In this case, her other games). The premise has a nice sense of fantasy to it, and there is also a bit of humor and occasional fourth-wall breaking. Where it begins to lose points is the English.

Go ahead and call me a Grammar Nazi; maybe I am. But, from early on I got the feeling that English is not Zeiva's first language. Oh, it's readable, don't worry about that; but little things like missing "the"s or s's, and words or phrases that just aren't quite right somehow, make it a bit awkward and disrupt the game's spell.

Also, while I appreciate the author's use of original characters, I feel it could be somehow handled better. If, like me, you play Other Age without first playing Zeiva's other games, then you'll spend much of the game barely knowing these characters at all. Since the format of this game doesn't really allow for relationship-building as much as the others, the suitors tend to remain nearly perfect strangers. There is an epilogue for each character that gives a nice sense of who they are, but personally, I think there needs to be a bit more build-up beforehand. You may disagree.

The one thing that truly sinks the game's score, though, is the game-play itself. All you need to know about the game-play can be summed up thusly: The game itself is free. The Strategy Guide costs money.

Other Age doesn't follow the typical Dating-Sim format; it's basically half personality quiz and half mini-game. This in and of itself is not necessarily a bad thing, my hatred of minigames aside. However, this game is - to borrow the phrase - Nintendo Hard. First, you must input a certain pattern of answers into the Luv Luv Nitarou Deluxe in order to get a certain suitor (and most of the combinations result in an individual that must be gotten rid of). Then, you must say the right things to persuade him to date you, and then choose a dating location out of 5 possible sites. Only 1 site will interest him, and you only have 2 chances to guess correctly. Finally, each dating site is a minigame, which of course must be won or you shall end in failure.

My main complaint is that most of the answers in this game are too unintuitive. I'm fairly certain that I've gotten the same character after feeding conflicting data into the machine on other playthroughs, and often it takes multiple playthroughs just to figure out what to say to a person and where to take them. Worse still, any single mistake made at any point will end the game and force you to start from the beginning. With few exceptions, the game is both unreasonable and unmerciful.

So what's the verdict, then? I think Other Age is both frustrating and somehow addictive. Its sense of beauty overrides the often frustrating gameplay. Frankly, I'm surprised that I didn't end up scoring it much higher, and once you play it, you may end up deciding that I've been too harsh in some of my judgements.