Tuesday, April 27, 2010

Moonlight Dating Sim

Author: Bomee
Availability: Free, Online/browser
Format: Dating Sim
Genre: Supernatural
Rating: Teen
My Score: 3.5 out of 5

Found at www.Newgrounds.com OR DeviantArt.com

Summary:
In Moonlight Dating Sim, you play Jenna Moonlight, a half-vampire witch. Vampires have taken over the world, led by their Blood Prince, and it's up to you to kill him. Or join him. Or help him. There's quite a few directions you can go with it, really.

Review:
I think I need an additional genre to apply to this game, since "Dating Sim" doesn't seem to cover all the aspects of it. There's a bit of action, as you have the option to try to kill people in addition to trying to date them. Overall, it's a neat change of pace from the usual dating sim fare, and one that I can appreciate.

The tone is kind of dark and haunting, and I like the backgrounds. As with bomee's other games, there is a sense of unpolishedness about it; however, it's not as bad as some games I could mention (*cough* DatingSimAcademy *cough*). It definitely gets high marks for being interesting and unusual, as it's more than just choosing a suitor (although there is that).

So what do you pick? Hang out with the vampire hunters, or become a vampire queen? >:)

My Cup Of Tea II: Twins

And The Girl Game Review is back, as promised, with two reviews, starting with this one! (second will be up later tonight)

Author: Bomee
Availability: Free, Online/browser
Format: Dating Sim
Genre: Romance
Rating: Teen
My Score: 3 out of 5

Found at www.NewGrounds.com, www.Nummyz.com, or www.DeviantArt.com

Summary:
My Cup of Tea II lets you play as Ari or, in the later version of the game, her twin brother Garrick. You're going away in 50 days, and this is your last chance to find love in your old town before you leave it.

Review:
Despite the name, My Cup of Tea II doesn't seem to have a lot to do with the first game. It does, however, have the author's usual fare of cuteness and occasional fourth-wall breaking. The art is fairly standard for the author's other games, though the characters seem to be taller and thinner. I kind of wish she'd quit drawing everyone with the mouse, but maybe that's just me.

It's more enjoyable than the first game, in my opinion, and definitely much more complicated. There are more suitors, more things to explore, and at least one large easter egg. A couple of components don't seem to make much sense, though; for instance, the game seems to suggest that you have to keep the dog fed and pass a test in class. These actions, while they take up HP and money, don't really seem to serve a purpose, but since I've yet to get a decent end, I may be wrong. :p

Monday, April 19, 2010

ANNOUNCEMENT

I will be unable to post tomorrow, and will therefore post double next week. Sorry for the delay.

Tuesday, April 13, 2010

Dating Sim Academy

Author: Bomee
Availability: Free, Online/Browser
Format: Dating Sim
Genre: Fantasy
Rating: Teen
My Score: 1 out of 5
Summary:
In Dating Sim Academy, You play Air, a flat-chested girl from Earth who somehow finds herself in the magical “Purra Land”. Purra Land is populated by Purras, spirits with human and animal features (Think Catgirls). In 50 days, you will get a chance to make a wish under the starry moon – provided you have found True Love, of course.
Review:
I didn’t really care for the art at all. The best parts of it were okay, and the worst bits were practically doodles. While it could have been worse, I just wasn’t very impressed with it. The main redeeming qualities of the art were the special effects: Blinking and movement in the characters, sparkles, and other little details. However, they’re like ketchup on a dry meatloaf: it helps, but only to a point. Interestingly, at least one of the reviews on Newgrounds praised the artwork, so maybe I’m just spoiled. Feel free to discuss your opinion in the comments.
As for the writing; the plot is fairly obviously an “Excuse Plot”. I can respect that; sometimes you just want to dive into a fantasy and don’t need to spend an hour learning why the scenario is possible and how it all came to be and so on. It’s MAGIC! Bam! Now on with the show. Players who are looking for something more deep and involved, though, will be left out in the cold.
While I can forgive the lack of a complex plot, the fact that the characters aren’t very complex bothers me. In a dating sim, the characters are pretty much the main reason you’re here; you expect them to either look good or be interesting. Since the art isn’t very mind-blowing, it falls to the writing to give the characters interesting personalities that make you care about them. However, the writing here falls flat too.
The worst crime committed, though, is the ambiguity. Very frequently, the presented dialog options will seem equally valid, and in some cases will even be synonymous with each other! However, only one will be correct, and it’s effectively a stab in the dark to figure out which. Once you’ve made your selection, the character will give a stock phrase that translates to either “right” or “wrong”, and you have to spend another 10 hp on conversation to get anything meaningful, even if it’s supposed to be a reaction to what you just said. Also irritating, though for a different reason, is the tendency of a conversation segment to have Only One Possible Response; the equivalent of just clicking “Next.” I feel these moments rob the player of the experience, which is already at a premium.
Finally, there’s the game play. The game will tell you that 50 days is a short time; I disagree. In 50 days, I was pretty much able to max out 3 out of the 4 characters, and that was taking into account the HP wasted on wrong answers and playing the shell mini-game. This game has fewer options than other dating games, since the Give Gift option only tells you what to bring on your date (which is the last thing you’ll be doing in the game). So basically, that just leaves you with Talk. The most interesting part of the gameplay is the shell mini-game, and coming from me, this should tell you something. Fortunately, you don’t have to wait all 50 days; once you set things up for a date with a character, you can end the game early.
My final complaint is the teasing. In the mini-game, there is a promise that gaining a certain amount of points will earn you a secret, with the suggestion being that it’s something naughty. The suggestion is a lie. Now don’t get me wrong; I am perfectly fine with games and authors that refuse to cross over into Adult territory. I approve of this. But teasing can make the player frustrated and annoyed in the best circumstances; making the player work for a false promise is simply mean.
I realize I’ve been awfully harsh with this game. Others seem to have enjoyed it, and I grant that it’s basically a light bit of fluff. However, I personally found it to be boring, as well as the worst girl-oriented dating sim I’ve played to date (pun not intended). Still, try it yourself and see what you think, and if you find you like it, feel free to tell me to stuff it.

Tuesday, April 6, 2010

Festival Days Sim Date

Author: Pacthesis
Availability: Free, Online/Browser
Format: Dating Sim
Genre: School Romance
Rating: Teen
My Score: 3 out of 5

Found at www.NewGrounds.com or www.DeviantArt.com

Summary:
In Festival Days Sim Date, you play a high-school girl who loves to cook and dreams of working in a restaurant. The school's culture festival is in 30 days, and rumor has it that the festival can make a couple's relationship last forever. So, time to find a boyfriend!

Review:

The art is anime style, so anime-haters beware. That being said, it isn't as good as the art in Pacthesis' later work Wonderland Days. While there are some nice special effects and decent backgrounds, the people themselves just look wrong. Necks are far off to the side, chests don't quite line up... Some may be able to look past this, but I find it a little distracting.

The setup is a little cliche, but at the same time kind of charming. One of the game's strongest points is the way the characters' threads touch each other; for example, one of the characters is dating an extra in the game, and when you get to the point where they break up, her dialog changes. There's only a little of this, mind you, but I think it's a nice touch. My main complaint, though, is that the game commits the same sin as Dating Sim Academy in having generic "Right/Wrong" responses to conversation options, instead of any specific and meaningful reactions. I realize that doing it that way is a lot more work for the creator, but I think it's worth the effort to tell the player "This is wrong because X" instead of just "This is wrong"; it enhances the game experience on many levels.

The gameplay follows the standard format of other dating-sims listed on this blog; find a guy, talk, give gift, date. You have the option to change your name and choose an astrological sign which determines your starting stats (Contrary to what you are told in the intro, Luck has nothing to do with finding a mate. Its sole purpose seems to be unlocking the bonus feature after the game.), and there are a few cheats and surprises in a couple of the locations.

There is one minigame: the cooking minigame. I actually find it to be quite tolerable, partly because it is not timed as I had first feared, and partly because it's not strictly essential to the game (although it *is* essential for one character's path). It does, however, affect the game to a good degree: Success rewards you with skill to get a better job, and food items which can be eaten for HP, given as gifts, or used to advance the game in certain ways. Failure drains your HP. All in all, I find it to be more than fair. If anything, this minigame is very easy to exploit; making bento costs 25 HP, but eating it gives you 50. Lather, rinse, repeat and you can theoretically max out every single suitor in a day.

So to summarize, this game is cute, charming, and very relaxing to play. The minigame is not stress-inducing. While there are a few elements that could be improved, it's still a nice way to kill an afternoon. :)