Showing posts with label Sci-Fi. Show all posts
Showing posts with label Sci-Fi. Show all posts

Tuesday, May 21, 2013

Heartstring Bugs


Author: VenusEclipse
Availability: Free, Download
Rating: Teen
My Scores: (Writing: 4.5, Art: 4, Gameplay: 4) out of 5

Summary:

In Heartstring Bugs, you are Elly/Insert-Name-Here. It's your second year of high-school, and you suddenly find yourself the protector of a baby computer virus who has come to Earth to do a report. This virus, named Vi, has hacked your DNA so that you can now see colors representing people's emotions and attractiveness. Needless to say, high-school just got a lot more interesting.

Review:

The Writing:

There's an old saying which goes “God is in the detail.” While many other games have a high-school as the setting, this one stands out for making that setting come to life. This isn't just another dating sim with uniforms and classroom backdrops; in Heartstring Bugs, you'll find yourself dealing with everything from grades, to parents, to parties, to bullies, to people obsessed with sparkly vampires. The various random events further heighten the experience, making it feel like days in the life of a high-schooler. It all feels so real, aliens and rock-stars notwithstanding.

What's more, the characters themselves are rich and full of dimension. They're more than just your standard high-school types, such as jock, nerd, or cheerleader: each character, whether a datable boy or just one of Elly's friends, has one or two quirks that go against all expectation, and a personality that really brings that character to life. I found myself becoming emotionally invested in every path I followed, including the girls' friendship storylines, and feeling for every character. What's more, these characters don't just fade into the background until you pick one to focus on: their personalities shine through every time they appear on the set, and if you know what to look for, you can spot cryptic allusions to the secrets and drama of their storylines.

I must also salute the makers for choosing to set this piece in Canada. As I've mentioned before, certain cultures seem to dominate the playing-field when it comes to settings for visual novels and dating sims. Maybe this is finally changing. Anyway, this game does as good a job of immersing us in Canada as it does of immersing us in high-school, with Thanksgiving in October, provincial exams, and a newcomer being unused to the cold. As far as I can tell, they forgot to mention poutine and hilariously high taxes; but then, you can't have everything.


The Art:

The art in this game is quite good, and some of the CGs are absolutely scrumptious. The music is also nice, and I like the fact that every character has their own leitmotif. Even more, I like the fact that this game takes a common artistic convention and turns it into the story's premise: not only do you see pink bubbles around someone pretty and black lines behind someone nervous, but the protagonist herself sees them, too.

There is one annoying issue, though: before playing this game, you have to make sure your graphics drivers are completely updated. Otherwise, you may experience some frustrating graphics glitches that can make the game very hard to play. It's a major nuisance, but at least the author addresses this issue on the game's website, and once it's fixed, it shouldn't bother you again.


The Gameplay:

The gameplay method of choosing a week's worth of activities in order to change stats and stress brings to mind Princess Maker (and other games based thereon). Since Heartsting Bugs covers three years, it's certainly a lot shorter than, say, Prince Maker: Braveness. Allowing for failed activities, this three-year span seems to be enough to get your stats where they need to be, with the third year being mostly superfluous (much like in real high-school!).

I like how when shopping, different clothes are available at different seasons. Not only does it kind of mirror the way fashion changes in real life, but it adds an extra element of challenge, since in this game, what you wear matters. I also love the outfit system: certain items, when worn together, give your look a theme which may appeal to your boy or repulse him, depending on his tastes. What's more, tossing a jacket over your outfit can change its look completely, meaning you'll probably end up trying everything with everything else at least once, just to see what happens.

This game hits all three points of the Dating Sim Trinity: Talking, Gifts, and Dating; but it weaves them in very naturally. At any time, you might bump into someone at school or while out and about and be able to talk to them; and of course, there's always the chit-chat that happens on a date. Gifts come up on birthdays and at Christmas. Once you know someone well enough, they give you their number, and then you can call them up ask them out; they might say yes or no, and depending on how close you are, they might even call you. The whole system is very organic, and puts as much emphasis on your impression of a person as on that person's impression of you, making this the most natural and lifelike dating sim I have ever reviewed since starting this blog.


TLDR:

Heartstring Bugs is amazingly true to life, despite its supernatural/sci-fi elements. The characters are believable as people, and their problems are handled plausibly. The art could be just a little bit tighter in places, but it still manages to hit the high-notes, and the game is so rich and nuanced that it really puts the “simulation” in Dating Simulation. With at least 5 guys and a lot of surprises, this is one game that you'll want to play over and over. I actually want to thank the folks at Unbroken Hours for making this, and for making it free. If the art were just a wee bit tighter, I'd say sell it and make a fortune.

As usual, this is all my opinion, and we may have different tastes. You might think this game is Cute and Sexy, or Bizarre and Awful. Feel free to share your thoughts in the comments. :)

Tuesday, April 19, 2011

Chrono Days Sim Date

Author: Pacthesis
Availability: Free, Online/browser
Format: Dating Sim
Genre: Sci Fi
Rating: Teen
My Scores: (Writing: 4, Art: 4.8, Gameplay: 5) out of 5


Summary:

In Chrono Days Sim Date, you are Saige. A hole has appeared in the sky, leading 100 years into the past, and your friend's brother has invented a device to let you jump through it. What--or who--will you discover?

Review:

Writing:

One thing that impresses me about the setup is the fact that, in this game, at least three characters are candidates for "The Canonical Love Interest". Generally, in these sorts of games, either all of the suitors are equal, or one is considered "canon". Here, though, out of eight possible love interests, you have one childhood friend with a marriage promise, one long-time acquaintance with an obvious (and possibly mutual) crush, and one kind but lonely stranger who takes you into his home. The game hasn't started, and already, feelings are on the line. Let the shipping begin!

The characters themselves are well written and interesting, and it's quite easy to develop an emotional attachment to them. What's more, the cut-scenes go a long way toward developing the characters and sense of story. I'm not saying that every Dating Sim should have cut-scenes throughout, but they are something to consider and are used to very good effect here.

The time-travel concept is interesting, but the game obviously doesn't take itself too seriously here. Apparently, there is only a 100 year span between The Old West and a Jestsons-like future with AI Robots and time travel. The approach here is almost child-like, actually, with little or no attempt at basing the setting on any real or recognizable history. What's more, everyone Saige meets in the past seems pretty open-minded about her being a time-traveler from the future.

Art:

The art and animation here are exquisite. However, I wouldn't dare to call it perfect. There are a couple points where characters are, according to the context of the scene, supposed to be bending or moving somehow, but the animation consists of tilting a static figure back and forth, making the characters seem like blocks of wood. This is especially odd in light of the other cut-scene pictures and animations in the game which have the characters in different poses. In other words, it could have been done differently, in a way that didn't look so clunky. Personally, I think one or two still drawings would've had a much better effect; sometimes a simple technique used well is more effective than a fancy technique used poorly.

Also, I had to take off part of a point for the music in one scene. You may call me pedantic, if you like, and I probably am. Still, it bothered me that a clearly tragic scene - with a beautiful job on the tears, I might add - was scored with the same cheerful background music as other parts of the game. Again, since the soundtrack does change in places, this is not excusable as something the creator "simply couldn't do".

Gameplay:

This game blew me away. I feel like, for the first time, I've seen what Dating Sims have the potential to be, and it is more astounding than I could have ever expected.

This game uses its concepts. The time travel plot isn't merely a premise that introduces you to a dating sim scenario and then leaves until the epilogue; it comes back. The cut-scenes move the story along, and characters are introduced at different points, keeping it moving. You end up being able to shift between two wildly different settings at a whim, and are able to bring objects from one time into another in order to impress the locals.

Best of all for a time travel game, you can actually influence the future a little by your actions in the past. A man is going to another city. He arrives, settles down, gets married and has children, and one of his descendants returns to the old town and meets you. OR: A man is going to another city, but he remembers he made a promise to a strange girl he met before leaving.... And suddenly history is changed. It's beautiful. It's what a time-travel plot should be.

What's more, there are multiple unlockable characters, some more difficult to attain than others, giving a nice bit of challenge for those who seek it without alienating those who don't.

TLDR:

This game is a Must Play. It's not infallible, but it shows the heights Dating Sims can reach, while leaving room for others to go even higher. It's very rich in story, uses its premise beautifully, and does more with this medium than I had come to expect. Whether you're a DS fanatic or just a casual game player, I highly recommend this one.

Of course, this is all my opinion, and I'm not infallible either. You might decide it's not worthy of all my hype. Feel free to state your own opinions in the comments.

Tuesday, January 18, 2011

<3

Author: Mole-Chan
Availability: Free, Download
Format: Visual Novel
Rating: Teen
My Scores: (Writing: 2.5, Art: 3.5, Gameplay: 2.5)


Summary:
In <3 , you are a computer named Ime. Your owner has abandoned you, and so you find yourself working at a facility that traps computer viruses. The latest threat going around is the <3 virus, which causes AIs to fall in love!

Review:

Writing:
For some reason, I was expecting a completely different story when I downloaded this. Ah, well. Suffice to say, the <3 virus is basically just a McGuffin that gives you an excuse to get close to people.

I had a hard time getting into the story, personally. The characters and situations felt a bit under-developed; not flat, mind you, but like we weren't given all the necessary data about them, which made it harder to care. There were too many loose ends and unanswered questions. Why was Ime abandoned? What's going on with Vaquita's owner? Who broke in and why? WHY SMASH THE MONITORS?

I'm also not clear on the exact nature of these computer people. The concept seems to be similar to Chobits, where a "personal computer" is basically an android, with laptops and hand-helds corresponding to tinier androids. The computers in <3 , however, seem to be much more human than machine, and I don't just mean in the romantic "Robots can feel!" sense. These "computers" go out for dinner and eat fast food. They get tired, sleep in beds, and have issues with privacy and "funny business", just like humans. Why? Why do they behave like organic life-forms, instead of charging up, running as long as they have access to electricity, and just powering down in a corner when they run out of juice? This is not answered. For the record, robot-girl Ping from MegaTokyo eats food, but this is explained in the strip: It's a necessary function for a Dating Game accessory to have (since dating usually involves eating), and she is able to internally process sugar into electricity. <3 doesn't address the issue at all, unless I missed something crucial; so I'm left with the impression that Ime is just an ordinary girl with amnesia and a CD slot.

Art:
The art is anime/manga style. It has some strong points, but the score ends up being pulled down by one stupid detail: female anatomy. The women in this game look like they have oranges glued under their necks, near their armpits. It's jarring. You may scoff, but I find it very distracting, and thus it sinks the art score like a rock.

Gameplay:
While quite a few games have a gay/lesbian option, this is the first one I identify as being both GxB and GxG. There are four people you can end the game with, and it's an even split between the boys and the girls. Granted, one girl's ending is platonic, but this is balanced out by one guy's path being so short that it almost feels like a non-standard Game Over.

That guy's path really annoyed me. It was so short, that I barely learned anything about him at all. His ending has Ime comment about him "finally wanting something for himself", but at that point, he hadn't really done anything to establish his character, let alone mark him as being selfless. It was only on other characters' paths that I got to see a glimpse of what the author was talking about. This goes back to what I was saying about the writing; the story doesn't give us all the information we need about the characters.

Also, the game didn't really feel very cohesive to me. There were little inconsistencies, like the fact that one character dies when you don't revisit them, even though visiting them just shows them being saved by someone else. Oh, and this supposedly non-dangerous computer virus will kill you if you don't choose a character's path. All in all, it just didn't line up quite right.

TLDR:
To make a long post short, I was disappointed with <3 . It left too much unexplained; I had a hard time getting into the story and characters, and the boobs on the women seriously need to drop down a few inches (middle of the rib-cage should be about right). Also, while the game's name is fairly clever, its similarity to an incomplete HTML tag caused me to lose half of my saved draft of this post, and that makes me angry. (Edit: Much thanks to my friend Anna for telling me how to get the < / > symbols up.)

Of course, that's just me. You might decide that you like, love it, and/or want some more of it; or maybe you hate this game and think that I wasn't harsh enough on it. Feel free to point this out in the comments!