Showing posts with label Music Fiction. Show all posts
Showing posts with label Music Fiction. Show all posts

Tuesday, July 19, 2016

A Due

Availability: Free, Download
Format: Visual Novel
Rating: Teen 


My Scores (Out of 5):


Writing: 4.8
Art: 4.8
Gameplay: 3.5
Romance: 4 ( “Why are all these onions here?!” )

Summary


In A Due, you are Sona Song-- a punky slacker whose Father inexplicably left you his orchestra. You wouldn't actually care, except that you only get his money if you attend their practice sessions, and you happen to owe a lot to some shady people. One day, though, you run into a strange fellow named Hao; he doesn't speak English, and you don't speak Chinese, but you can tell he's very upset with the quality of your orchestra's playing. Can the language barrier be over come by the language of Music...or even the language of Love?

Review


The Writing


This is one of the few games I've played through that made me want to cry. Granted, there are a couple clichés and I groaned when I found out the protagonist of a Music-themed story was punnily named Song, but for the most part, this story really stuck a chor—um, hit home for me, especially since I have a music background myself. The musician's interactions with each other and their conductors really rang true (minus the violence and chair-throwing), and the themes of music's universality and how it brings people together just went straight to my soul.

I also like the fact that not only do we have a Chinese protagonist (perhaps the first one I've seen in any of these games), but her being Chinese isn't just “decorative”. Sona has to deal with racism, people assuming she can speak Chinese, and finally: the language barrier. Language itself is almost a character in this story, and the theme of language is blended exquisitely with the theme of music.

On top of all that, it really is a touching story with good humor and emotional moments, and there's major character development in both the protagonist and the love interest. I became very interested in these characters and their bond, and when the game was over, the story still lingered on in my head. I needed more. That's usually a sign of good writing. (As a bonus, this game also teaches you Chinese and Italian! What more could you want?)

The Art


The backgrounds are photographs, and the characters are decently drawn in the anime/manga style that's pretty standard for otome games. I got a kick out of the buttons being shaped like musical notes: that was a nice touch. Also, the chibi drawings between chapters were pretty cute. Another graphic detail I really like is the way that whenever Hao speaks Chinese, the words Sona actually knows have their transliterations written above the character: it helps to put us inside Sona's head (Plus, you get to learn Chinese words this way!).

The real show-stealer, though, is the music. You'd expect a game with a music theme to have a decent score, and A Due does not disappoint! Several Classical pieces play throughout the story, as well as a couple numbers that are a bit more Rock. As a nice touch, the background music even correctly corresponds to the songs name-dropped in the script: when Sona decides to have the orchestra play the theme from Romeo and Juliet, guess what you hear in the next rehearsal scene? Also, the story's own theme song is probably going to stay in my head for a long time.

The Gameplay


The gameplay is mostly linear; while your choices do affect which ending you get, the story itself doesn't really branch out the way Frozen Essence or Requiem of the Abyss do. That said, there are three endings, and getting all of them unlocks an epilogue. While not the shortest game, it can be totally completed in a day.

TL;DR


A Due is a beautiful story about language, music, and the need to love what you're doing. It's beautiful in every way, with good writing, decent art, lovely music, and clear, straight-forward gameplay. This might be one of the best games I've reviewed; it's definitely one of my favorites, although that might be partly due to my own personal biases.


What do you think, though? Is this a game you'd play con amore, or do you just want to smash a guitar over it? Feel free to compose your thoughts in the comments.

Tuesday, December 14, 2010

Idol Days Sim Date

Author: Pacthesis
Availability: Free, Online/browser
Format: Dating Sim
Rating: PG
My Scores: (Writing: 3.5 Art: 4.5 Gameplay: 3) out of 5


Summary:

In Idol Days Sim Date, you are Lexie, a teenage girl who moved to the city with dreams of playing the guitar in a band. Through sheer luck, you happen to run right into a member of a local band whose guitarist just left, and they have a big concert coming up in 30 days.

Review:

The Writing:
The story is pretty unashamed wish-fulfilment; after all, who among us hasn't dreamed of playing in a band? And Lexie pretty much walks right into a sweet gig without even having to audition. It's one of those setups where you can hear the suspension of disbelief snapping, but don't care because "Rock Band! YAY!" Also, once again, I adore the sense of cohesion and unity that Pacthesis puts in her games by giving each character a piece of a larger story. If any would-be dating sim authors are out there taking notes, circle that part and underline it three times; it really improves the feel of the game.

That being said, there were some bits of the writing that I didn't personally care for. For one thing, the secret character seems a little bit *too* wish-fulfilly. I return a celebrity's wallet, and all of a sudden he's constantly gushing about how awesome I am? Maybe others would find that to be wonderful escapism, but I just found it to be strange and a little nauseating.

Also, you might notice that I rated this game E 10+ (Edit: Changed to PG because of html issues). The author herself declares it to be an all-ages game, but I gave it the more conservative ranking because of one character's interrupted attempt at suicide (described in text, but not shown). Apparently, it's very easy for an author to think of suicide (attempted or successful) as a shorthand way of saying "This character is very sad and/or had his feelings very hurt." While I'm reluctant to call it poor taste, it is an immature view; unrealistic without the counterbalance of wish-fulfillment (rare fetishes aside, unless I'm really missing something here). Suicide tends to be the result of very deep problems, either mental illness or a life so bleak and pain-filled that normal coping mechanisms no longer work. Figure, the human aversion to killing is very strong, and the aversion to dying even more so. This is why true suicidal thinking is considered a medical emergency. The game, however, doesn't treat it as anything more significant than wearing black and reciting bad poetry, which bugs me, and Pacthesis certainly isn't the only one to do so, which bothers me. Perhaps we should have a "Suicide Awareness Week" in schools?

Art:
The art is very decent, with some nice effects. Once again, it's anime style, so haters beware. The concert at the end has...um...an attempt at animation, which I feel was more to the game's detriment than its betterment. The musicians just kind of stand there, looking blankly off into the distance, while their hands move a little. Also, having dealt with silent characters all this time, it felt very weird for one character to suddenly sing in a voice that sounded nothing like I'd imagined him having. Fortunately, this music video is skippable, but it still makes me wince a little thinking about it.

Game-play:
The game-play is about on par with the other dating sims on this blog. The time management is a bit tighter than in Festival Days, there's no cheating via food items (that I could figure out, anyway). There are a few bugs, though, such as missing dialog in the dating scenes for a few of the characters. Also, the second workplace does not function, which means the stats are entirely unnecessary. (Fortunately, it is entirely possible to get by with only the first workplace, which makes this bug fairly unintrusive.) Guitar skill makes a slight difference, as your band-mates' praise after the concert will change depending on whether this stat is high or not, but it otherwise doesn't do much. The music video is the same, the romantic ending is the same, and even if your skill is 0, it's impossible to fail the concert.

TLDR:
In short, this is a cute game. It's not realistic at all, but that's okay. It has its bugs, but it's still playable. There are a couple things that annoyed me, such as the suicide plotline and that music video, both of which I feel the game would be better without. But again, all of this is my own opinion, and you may well tell me to stuff it and stop talking out of my hat. You can state your own opinion in the comments.