Availability: Free, Download
Format: Visual Novel
Genre: Music Fiction
Rating: Teen
Found at vndb.org OR mementomori.vnovel.com
My Scores (Out of 5):
Writing: 4.8
Art: 4.8
Gameplay: 3.5
Romance: 4 ( “Why are all these
onions here?!” )
Summary
In A Due, you are Sona Song-- a punky
slacker whose Father inexplicably left you his orchestra. You
wouldn't actually care, except that you only get his money if you
attend their practice sessions, and you happen to owe a lot to some
shady people. One day, though, you run into a strange fellow named
Hao; he doesn't speak English, and you don't speak Chinese, but you
can tell he's very upset with the quality of your orchestra's
playing. Can the language barrier be over come by the language of
Music...or even the language of Love?
Review
The Writing
This is one of the few games I've
played through that made me want to cry. Granted, there are a couple
clichés and I groaned when I found out the protagonist of a
Music-themed story was
punnily named Song,
but for the most part, this story really stuck a chor—um, hit home
for me, especially since I have a music background myself. The
musician's interactions with each other and their conductors really
rang true (minus the violence and chair-throwing), and the themes of
music's universality and how it brings people together just went
straight to my soul.
I also like the
fact that not only do we have a Chinese protagonist (perhaps the
first one I've seen in any of these games), but her being Chinese
isn't just “decorative”. Sona has to deal with racism, people
assuming she can speak Chinese, and finally: the language barrier.
Language itself is almost a character in this story, and the theme of
language is blended exquisitely with the theme of music.
On top of all that,
it really is a touching story with good humor and emotional moments,
and there's major character development in both the protagonist and
the love interest. I became very interested in these characters and
their bond, and when the game was over, the story still lingered on
in my head. I needed more. That's usually a sign of good writing.
(As a bonus, this game also teaches you Chinese and Italian! What
more could you want?)
The Art
The backgrounds are
photographs, and the characters are decently drawn in the anime/manga
style that's pretty standard for otome games. I got a kick out of
the buttons being shaped like musical notes: that was a nice touch.
Also, the chibi drawings between chapters were pretty cute. Another
graphic detail I really like is the way that whenever Hao speaks
Chinese, the words Sona actually knows have their transliterations
written above the character: it helps to put us inside Sona's head
(Plus, you get to learn Chinese words this way!).
The real
show-stealer, though, is the music. You'd expect a game with a music
theme to have a decent score, and A Due does not disappoint! Several
Classical pieces play throughout the story, as well as a couple
numbers that are a bit more Rock. As a nice touch, the background
music even correctly corresponds to the songs name-dropped in the
script: when Sona decides to have the orchestra play the theme from
Romeo and Juliet, guess what you hear in the next rehearsal scene?
Also, the story's own theme song is probably going to stay in my head
for a long time.
The Gameplay
The gameplay is
mostly linear; while your choices do affect which ending you get, the
story itself doesn't really branch out the way Frozen Essence or
Requiem of the Abyss do. That said, there are three endings, and
getting all of them unlocks an epilogue. While not the shortest
game, it can be totally completed in a day.
TL;DR
A Due is a
beautiful story about language, music, and the need to love what
you're doing. It's beautiful in every way, with good writing, decent
art, lovely music, and clear, straight-forward gameplay. This might
be one of the best games I've reviewed; it's definitely one of my
favorites, although that might be partly due to my own personal
biases.
What do you think,
though? Is this a game you'd play con amore, or do you
just want to smash a guitar over it? Feel free to compose your
thoughts in the comments.
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