Author: Klepon Production
Availability: Free, Download
Format: Visual Novel
Genre: Literature, Humor
Rating: PG
Found at vnnacira.weebly.com/
Art: 3
Gameplay: 2
Romance: 2 (“Cute.”)
That being said, It's obvious that English is not the author's first language, although it's also pretty clear that the writer really tried. A number of proof-readers are credited, but the final result leaves me wondering if they knew any English either. Still, the effort is appreciated, and at least I was able to understand the story.
The story itself is a cute, low-tension setup: You've made a friendly bet with Prince Arjuna to find out who is the owner of the box. This involves asking the brothers about their relationships with the woman who left it behind. It's interesting without being very intense, and I would have recommended it for all ages if there wasn't an instance of very strong language.
The brothers themselves are nicely varied in their personalities, and their interactions with Nacira are very entertaining. Character is something that's very easy to screw up, and yet it's perhaps the single most important element in any romance-based work of fiction. Even though the low-stakes plot could have easily made this story boring, the characters involved lifted it back up to being interesting.
Availability: Free, Download
Format: Visual Novel
Genre: Literature, Humor
Rating: PG
Found at vnnacira.weebly.com/
My Scores (Out of 5):
Writing: 2.5Art: 3
Gameplay: 2
Romance: 2 (“Cute.”)
Summary
Nacira is loosely based on the characters from the Indonesian version of the epic Mahabharata. You are Nacira Basita, a girl from a remote village who has come to the capital as a substitute dancer for the king's crowning ceremony. While staying at the palace, you find a box left by your predecessor, with a letter saying that it belongs to the one she loves. It must be for one of the five princes...but which one?Review
The Writing
First of all, let me throw some confetti for this game being set in a location that hasn't already been done to death: Indonesia! I've complained before about the only four countries in these games being America, Japan, Fantasyland, and Ambiguousland. Seeing more of the world represented makes me ridiculously happy! Also, I never really knew anything about the Mahabharata, or Indonesian culture at all, and this game made me become curious about both. Kudos!That being said, It's obvious that English is not the author's first language, although it's also pretty clear that the writer really tried. A number of proof-readers are credited, but the final result leaves me wondering if they knew any English either. Still, the effort is appreciated, and at least I was able to understand the story.
The story itself is a cute, low-tension setup: You've made a friendly bet with Prince Arjuna to find out who is the owner of the box. This involves asking the brothers about their relationships with the woman who left it behind. It's interesting without being very intense, and I would have recommended it for all ages if there wasn't an instance of very strong language.
The brothers themselves are nicely varied in their personalities, and their interactions with Nacira are very entertaining. Character is something that's very easy to screw up, and yet it's perhaps the single most important element in any romance-based work of fiction. Even though the low-stakes plot could have easily made this story boring, the characters involved lifted it back up to being interesting.
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