Author: Pacthesis
Availability: Free,
Online/Browser-based
Format: Visual Novel/Dating Sim
Genre: School Romance
Rating: PG
Found at Pacthesisgames.com OR Simdategames.net
My Scores (out of 5):
Writing: 2
Art: 4
Gameplay: 3.8
Romance: 2.5 (“Middle of the road,
maybe”)
Summary
In Memory Days Sim Date,
you are Ai/Insert-Name-Here. You used to only come to West Cigam for
the summer, but a change in your father's career has resulted in you
moving here, permanently. Now, you have the opportunity to let those
people you met in passing become friends...or more. What memories
will you make, now?
Review
The Writing
Plot-wise,
there isn't really a lot to this game; you just attend school and
talk to boys until summer break comes. What makes this especially
annoying is that the intro seems to tease so much more, with cryptic
references to weird happenings in West Cigam, and a character whose
cousin has gone missing. Unfortunately, the only “weirdness”
that you get to actually see is a cameo by Xolga in one character's
route. Even the theme of Memory seems a little bit shoe-horned to
me, since while memories and making memories are frequently
referenced in the dialog, there doesn't seem to really be any call
for it: nobody is on a quest to remember or forget something,
memories do not provide a key to any plot-point, nobody's personality
is defined by a memory...it just seems to be rolled onto the game
like a coat of paint.
The
characters themselves have some pretty interesting drama in their
back-stories, but these don't really come into play at all until the
end of the game. The dialog in the talk options is mostly small-talk
that doesn't really give more than a hint of their personalities, and
the event scenes range from sweet to mundane. All in all, I find
this to be Pacthesis' blandest work in terms of writing, with a lot
of smoke but very little fire.
The Art
The
drawing style is about on par with Pacthesis' other work, but what
really makes the art here stand out is the extra effort put into the
technical things like scenery changes, wardrobe changes, and animated
bits. Guys will change their clothes depending on where they are,
and the backgrounds will change with the seasons. You can even
decorate your room a bit, which I thought was a nice touch. It's a
very nice level of variety that most games don't usually have, and I
greatly appreciate it.
The Gameplay
I get
the impression, between the art and the gameplay, that this game was
really more of a “technological experiment” of sorts, since it's
very different from all of the author's earlier games and has a lot
more moving parts. Guys change their locations every day, the shops
change their wares every week, and it's actually possible to break up
with a guy, after which you can't talk to him for a while. Also,
your actions are limited not only by energy, but by mood, which
almost prevents
exploitation of the work-food mechanic. There is also a need to
spend some time studying, since failing one of the periodic tests
will result in a sharp drop in mood and energy.
The
overall format is actually closer to a visual novel than a dating
sim, since the relationships with the guys are based entirely on
events fixed in time (and choices made at those events), while
talking, gifts, and dating don't actually matter at all. Granted,
having a good conversation with your guy (or going on a date) can
boost your mood, but they do nothing to actually raise your
relationship and can be safely ignored altogether. Mostly, you just
need to go to the right location on the right day and take things
from there.
TL;DR
Memory Days
does have some impressive features, though the writing is pretty thin
and, partly as a result of this, the gameplay seems to drag a little
bit. I can't really call it a bad game, though, since it's very
clear that a lot of effort was put into its creation and, in many
areas, this effort pays off. It's a mixed bag in my opinion, but
overall, I think it's worth checking out.
So, am
I being too harsh on a good game, or too light on a bad game? Is
this game a cherished memory, or just a weird thing best forgotten?
Go ahead and tell me in the comments!
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