Showing posts with label Vampires. Show all posts
Showing posts with label Vampires. Show all posts

Thursday, June 1, 2017

What's Your Name?

Author: Sunlit Dreamer & Amiralo
Availability: Free, Download
Format: Visual Novel
Genre: Supernatural, Horror
Rating: Teen

Found at sunlit-dreamer.itch.io

My Scores (Out of 5):

Writing: 2
Art: 3
Gameplay: 2
Romance: 2 (“Still a better love story than the internet meme.”)

Summary

In What's Your Name?, you are Insert-Name-Here.  You've agreed to participate in a government program that pairs up humans with mythological creatures.  If, by the end of the first date, the M.C. gives you his name, that means the match-up was successful, and you can arrange to get married!  Until then, be careful, because lampirs, pukis, and mer-men are very, very dangerous.

Review

The Writing

The writing in What's Your Name? makes a couple of interesting and unusual choices.  First of all, this is the first visual novel I've ever played that uses third person narration.  While that style of writing can work just fine for books, I think games require a closer link between the player and the main character.  Whereas “You see a ghost” or “What should I say to him...?” put the player in the main character's head, “She got up to leave” keeps us at a distance, watching from the outside.  It makes it a little harder to get invested.

Another gamble that I don't think paid off very well is having three separate player characters.  When you get a route (more on this later), the game doesn't just present you with a different guy: it puts you in the shoes of a different, corresponding girl, with a different look, personality, backstory, and motivation.  To me, this also makes it harder to get invested: instead of exploring one character through different paths through one story, we're essentially given three very short stories with little time to understand who we're playing as and little reason to get attached.

As for the skill of the writing itself, I have mixed opinions.  Some parts of it were nice, though there were a few grammar flubs here and there.  Some of the descriptions, though, seemed like they were trying to do the job of the art.  A picture is worth a thousand words, so why go to the effort of narrating someone's clothing, pose, or features when you could just show us?  And speaking of art...

The Art

The characters themselves are done nicely enough: they have a kind of sketched look to them, with soft colors that are easy on the eyes.  The backgrounds, though, are very simple.  What's infuriating, though, is that there are times when the screen goes completely black except for the text describing what we see.  There's no call for it; they could at least keep the background up!

On the plus side, the music is very beautiful.  However, I must complain about one of the sound effects: At one point in the lampir's route, our character's ears ring.  We do not need to actually hear this high-pitched ringing.  Seriously, it's a shrill, high note just on the edge of hearing that stretches on and on until the scene is mercifully over or you've taken a mallet to the computer and started smashing it.

Also, I'm on the fence about the chibi-scenes in this one.  They're cute, I suppose.  I do appreciate that our protagonists are different races, but it would have been nice if we could see them sooner, instead of being surprised at the very end with an image of them that may look nothing like what you've been picturing this entire time.

The Gameplay

Like Other Age, this game starts with a personality quiz to determine who you'll be pursuing.  After much thought, I've decided I don't like this technique.  It creates an unnecessary obstacle.  To get any specific character (a must for completionists), the player has to answer questions in a way that matches up with the traits of someone she hasn't even met yet, which calls for either mind-reading, a walk-through, or lots of trial and error.  It lacks the fairness of interacting with someone based on what we know, see, or guess about them.

I was also disappointed that we get very little input into what kind of person our main character is and how she interacts with the world.  Basically, the personality quiz only chooses which story (and thus which main character) to drop you into.  While there are choices, they are only a few with very little difference between options: you can, for example, choose whether or not to look your partner in the eyes while lying, but you cannot choose to evade the question or tell the truth.  Combined with the writing decisions mentioned above, this makes it very hard to connect with the main character in the way a player should be able to.  After all, if the narrator doesn't believe she's me, and she's already more or less made up her own mind what to do in the story, then why am I even here?

I think the worst part of the gameplay, though, is that certain scenes require you to do absolutely nothing.  The choice menu is in front of you, and you have to just wait for several seconds instead of clicking an option.  This is interpreted as your character doing nothing.  No.  Do you know what's a better way to have a character do nothing?  Give the player a choice labeled “Do Nothing”.  I didn't even know “nothing” was an option until I read the walk-through, since usually these things aren't timed and I saw no indication that this was any different.  Oh, and one of those “do nothing” moments comes while an annoying, high-pitched sound is playing.  You didn't actually need your ears, did you?

TL;DR:

What's Your Name? took some risks that didn't completely pan out. Still, it has its moments.  It's not the best game out there, but I wouldn't call it the worst, either.  Basically, I'm not mad; just disappointed.


Remember, though, that this is only the opinion of one person.  You might think this game is the perfect match for you, or you might want all traces of it eradicated.  Feel free to share your thoughts in the comments.

Tuesday, August 30, 2016

Romance Is Dead

Availability: Free, Download
Format: Visual Novel
Genre: Supernatural
Rating: Teen

My Scores (Out of 5):


Writing: 4
Art: 3.5
Gameplay: 4
Romance: 2.5 (“With endings this sad, it's not just dead: it's buried!”)

Found at lemmasoft forums

Summary


In Romance Is Dead, you are Madeline “Maddie” Washington, a biology student at the University of New Orleans. You've come to the conclusion that romance is dead. Perhaps it's a good thing, then, that you've now found yourself in the company of three guys who are also dead! ….Wait, what?

Review


The Writing


Major props to this game for being the first one I've ever played (much less reviewed) that has a black protagonist. I point this out because most of these games tend to feature characters who are either white or “Asian but with white skin and fair hair”, and I'm not the only one who's noticed this trend, either. Perhaps the tide is finally turning! What's more, this isn't just a palette decision: the issue of race, and the language and ideas associated with it, actually gets brought up a bit, just as it was in A Due.

I also enjoy how this game has such a strong sense of place. This isn't just “Anytown, USA”: this is New Orleans. It isn't just a school, either: it's the sciences section of UNO. The amount of detail given in the story makes me inclined to believe that the creator(s) either came from this area or did lots and lots of research, because it all feels very rich and real. Even the state's history is taken to account for the characters' back-stories, as voo-doo and segregation and the Louisiana Purchase all play a part in making these characters who they are.

The story is also strongly dated, which is a bold and often-risky choice: pop-culture items like Buffy the Vampire-Slayer or The Walking Dead are often discussed, and we are reminded, quite firmly, that this is the 21st century. A lot of works set in the present try to avoid committing to a specific point in time, since time is always moving. Time will tell if this decision will preserve the work or make it rot.

The Art


I was very surprised at how cartoony the art-style was. It's not like anime, either, but more like something you would see on Western-made television. While it's not bad, it does seem to me like a style more suited to a comedic piece than a romantic one. The backgrounds are just filtered photos, which was a little bit disappointing when it's so clear that somebody involved in this production can actually draw. The music is nice, being a little bit creepy and a little bit jazzy and quite a good fit, though perhaps not quite the auditory match-made-in-heaven that Cafe Rouge struck gold with.

The Gameplay


The balance in this game felt perfect to me, having a good amount of branch-off points and dialog changes without actually carrying the story too far away from the main plot-line. All of the choices make a difference, both in the ending and how you get there, yet the anchor-points in the plot keep it from becoming a sprawled-out mess. The mystery of Adam's death and zombification always remains at the center, but how this gets resolved and who you end up with at the end is deliciously left open.

TL;DR


Romance is Dead is a very well-made game. The art could be a little better in some ways, but the writing more than picks up the slack for it, and the whole thing is assembled beautifully in a way that encourages lots of replay. Overall, I enjoyed this game quite a bit and look forward to seeing what else Tall Tales Productions comes out with.


Of course, this is only my opinion. Does this game capture your heart, or does it just stink like a pickled corpse? Let us pick your braaaaaaaaiiins in the comment section.

Tuesday, May 21, 2013

Heartstring Bugs


Author: VenusEclipse
Availability: Free, Download
Rating: Teen
My Scores: (Writing: 4.5, Art: 4, Gameplay: 4) out of 5

Summary:

In Heartstring Bugs, you are Elly/Insert-Name-Here. It's your second year of high-school, and you suddenly find yourself the protector of a baby computer virus who has come to Earth to do a report. This virus, named Vi, has hacked your DNA so that you can now see colors representing people's emotions and attractiveness. Needless to say, high-school just got a lot more interesting.

Review:

The Writing:

There's an old saying which goes “God is in the detail.” While many other games have a high-school as the setting, this one stands out for making that setting come to life. This isn't just another dating sim with uniforms and classroom backdrops; in Heartstring Bugs, you'll find yourself dealing with everything from grades, to parents, to parties, to bullies, to people obsessed with sparkly vampires. The various random events further heighten the experience, making it feel like days in the life of a high-schooler. It all feels so real, aliens and rock-stars notwithstanding.

What's more, the characters themselves are rich and full of dimension. They're more than just your standard high-school types, such as jock, nerd, or cheerleader: each character, whether a datable boy or just one of Elly's friends, has one or two quirks that go against all expectation, and a personality that really brings that character to life. I found myself becoming emotionally invested in every path I followed, including the girls' friendship storylines, and feeling for every character. What's more, these characters don't just fade into the background until you pick one to focus on: their personalities shine through every time they appear on the set, and if you know what to look for, you can spot cryptic allusions to the secrets and drama of their storylines.

I must also salute the makers for choosing to set this piece in Canada. As I've mentioned before, certain cultures seem to dominate the playing-field when it comes to settings for visual novels and dating sims. Maybe this is finally changing. Anyway, this game does as good a job of immersing us in Canada as it does of immersing us in high-school, with Thanksgiving in October, provincial exams, and a newcomer being unused to the cold. As far as I can tell, they forgot to mention poutine and hilariously high taxes; but then, you can't have everything.


The Art:

The art in this game is quite good, and some of the CGs are absolutely scrumptious. The music is also nice, and I like the fact that every character has their own leitmotif. Even more, I like the fact that this game takes a common artistic convention and turns it into the story's premise: not only do you see pink bubbles around someone pretty and black lines behind someone nervous, but the protagonist herself sees them, too.

There is one annoying issue, though: before playing this game, you have to make sure your graphics drivers are completely updated. Otherwise, you may experience some frustrating graphics glitches that can make the game very hard to play. It's a major nuisance, but at least the author addresses this issue on the game's website, and once it's fixed, it shouldn't bother you again.


The Gameplay:

The gameplay method of choosing a week's worth of activities in order to change stats and stress brings to mind Princess Maker (and other games based thereon). Since Heartsting Bugs covers three years, it's certainly a lot shorter than, say, Prince Maker: Braveness. Allowing for failed activities, this three-year span seems to be enough to get your stats where they need to be, with the third year being mostly superfluous (much like in real high-school!).

I like how when shopping, different clothes are available at different seasons. Not only does it kind of mirror the way fashion changes in real life, but it adds an extra element of challenge, since in this game, what you wear matters. I also love the outfit system: certain items, when worn together, give your look a theme which may appeal to your boy or repulse him, depending on his tastes. What's more, tossing a jacket over your outfit can change its look completely, meaning you'll probably end up trying everything with everything else at least once, just to see what happens.

This game hits all three points of the Dating Sim Trinity: Talking, Gifts, and Dating; but it weaves them in very naturally. At any time, you might bump into someone at school or while out and about and be able to talk to them; and of course, there's always the chit-chat that happens on a date. Gifts come up on birthdays and at Christmas. Once you know someone well enough, they give you their number, and then you can call them up ask them out; they might say yes or no, and depending on how close you are, they might even call you. The whole system is very organic, and puts as much emphasis on your impression of a person as on that person's impression of you, making this the most natural and lifelike dating sim I have ever reviewed since starting this blog.


TLDR:

Heartstring Bugs is amazingly true to life, despite its supernatural/sci-fi elements. The characters are believable as people, and their problems are handled plausibly. The art could be just a little bit tighter in places, but it still manages to hit the high-notes, and the game is so rich and nuanced that it really puts the “simulation” in Dating Simulation. With at least 5 guys and a lot of surprises, this is one game that you'll want to play over and over. I actually want to thank the folks at Unbroken Hours for making this, and for making it free. If the art were just a wee bit tighter, I'd say sell it and make a fortune.

As usual, this is all my opinion, and we may have different tastes. You might think this game is Cute and Sexy, or Bizarre and Awful. Feel free to share your thoughts in the comments. :)

Tuesday, April 27, 2010

Moonlight Dating Sim

Author: Bomee
Availability: Free, Online/browser
Format: Dating Sim
Genre: Supernatural
Rating: Teen
My Score: 3.5 out of 5

Found at www.Newgrounds.com OR DeviantArt.com

Summary:
In Moonlight Dating Sim, you play Jenna Moonlight, a half-vampire witch. Vampires have taken over the world, led by their Blood Prince, and it's up to you to kill him. Or join him. Or help him. There's quite a few directions you can go with it, really.

Review:
I think I need an additional genre to apply to this game, since "Dating Sim" doesn't seem to cover all the aspects of it. There's a bit of action, as you have the option to try to kill people in addition to trying to date them. Overall, it's a neat change of pace from the usual dating sim fare, and one that I can appreciate.

The tone is kind of dark and haunting, and I like the backgrounds. As with bomee's other games, there is a sense of unpolishedness about it; however, it's not as bad as some games I could mention (*cough* DatingSimAcademy *cough*). It definitely gets high marks for being interesting and unusual, as it's more than just choosing a suitor (although there is that).

So what do you pick? Hang out with the vampire hunters, or become a vampire queen? >:)