Author: Huegor
Availability:
Free, Download
Format:
Visual Novel
Genre:
Waste of Time
Rating:
Teen
Found
at Itch.io
My Scores (Out of 5):
Writing:
1
Art:
2
Gameplay:
1
Romance:
0
Review
I'm
going to forgo my usual template and just come right out with one
question: What is so offensively awful about wanting to play a dating
sim, that someone out there feels compelled to release a Hate Letter
about it?
This
“game” is a waste of time. It even gloats that it is a waste of
time, and it chides you for wasting your time playing games instead
of achieving important things in life. Well, I have news for this
author and anyone else with the same mentality: Playing a dating sim
is not the same thing as wasting your entire life. Sometimes people
come home from a long day at either work or school and want to veg
out, either with a movie, book, or—yes, even a dating sim. It's
natural; it's healthy. Do you know what happens to people who
constantly work with no rest? They burn out. They're the people who
die at age forty with a pile of wealth and no friends. They're the
people who spend all their hard-earned cash on therapists because
they can't be satisfied with all they've achieved in life. You
should never be vilified for just wanting some entertainment.
Not
only is it important to take a break, no matter what your routine or
goals in life, but it's especially important to experience something
positive, like a funny story or a smile from a loved one. Date
Almost Anything Sim presented itself as something positive, both
intentionally and possibly unintentionally. Intentionally, it
presented itself as a dating sim, which usually allows players to
experience a work of fiction with a happy ending (or at least a
satisfying catharsis, in the case of tragedies). Personally, I
expected a surreal comedy based on the idea of literally dating
anything, from mermaids to muffins. Comedy causes laughter,
which improves health and raises life expectancy. Furthermore,
experiencing something creative can help improve your own mind, which
is why literature, art, and music are vitally important to any
school's curriculum. When I see something that is outside of my
usual experiences, by however much, my mind expands and I become
enriched as a person, able to consider more possibilities and adapt
quicker to new ideas.
Fiction
is valid. Fiction is important. It doesn't matter if that fiction
is a horror novel, a cartoon about ponies, or a computer dating sim.
Whenever an author shares their work with you, they are sharing their
knowledge and experiences, however indirectly. When Hans Christian
Andersen wrote The Little Mermaid, he shared not just a
fantasy story, but the pain of unrequited love and a warning about
throwing everything away on someone who may not even return your
feelings. Uncle Tom's Cabin helped the Abolitionist movement
by forcing many to see Black people as characters instead of props
for the first time. Mad Max: Fury Road caused a backlash in
the MRA because it supposedly lured male audience members in with
cars and explosions only to subject them to feminist ideas. Are you
seeing the pattern, here? Sharing a work of fiction is as much an
exchange of ideas as debating with someone face to face, even if the
idea is that there is no order to the universe (look up Dada, for
example).
So,
yes, I was hoping to spend a little time, out of my busy life,
playing a dating sim. Is this a waste of my time? Only if
the author, like here, deliberately makes it so. Even then, I won't
call this a waste, since it directly led to me putting into words
something that I've long believed and that I think others should
know, especially anyone out there who needs to feel validated about
their hobby. This means that Date Almost Anything Sim has
failed on every front:
- The writing is stupid, and one should never use emoticons in dialog for these games since, A) nobody is hearing the words semi-colon, letter u, semi-colon, and B) Facial expressions are what the art is for.
- The artwork is lazy, using photographed backgrounds and outright fading to black for some segments.
- The game is boring, giving me flashbacks to my first job, and the Options and About sections of the menu are poorly coded.
- The author wanted to waste my time and then make me feel bad about it. See the above essay. I rest my case.
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