Showing posts with label Ghosts. Show all posts
Showing posts with label Ghosts. Show all posts

Tuesday, August 30, 2016

Romance Is Dead

Availability: Free, Download
Format: Visual Novel
Genre: Supernatural
Rating: Teen

My Scores (Out of 5):


Writing: 4
Art: 3.5
Gameplay: 4
Romance: 2.5 (“With endings this sad, it's not just dead: it's buried!”)

Found at lemmasoft forums

Summary


In Romance Is Dead, you are Madeline “Maddie” Washington, a biology student at the University of New Orleans. You've come to the conclusion that romance is dead. Perhaps it's a good thing, then, that you've now found yourself in the company of three guys who are also dead! ….Wait, what?

Review


The Writing


Major props to this game for being the first one I've ever played (much less reviewed) that has a black protagonist. I point this out because most of these games tend to feature characters who are either white or “Asian but with white skin and fair hair”, and I'm not the only one who's noticed this trend, either. Perhaps the tide is finally turning! What's more, this isn't just a palette decision: the issue of race, and the language and ideas associated with it, actually gets brought up a bit, just as it was in A Due.

I also enjoy how this game has such a strong sense of place. This isn't just “Anytown, USA”: this is New Orleans. It isn't just a school, either: it's the sciences section of UNO. The amount of detail given in the story makes me inclined to believe that the creator(s) either came from this area or did lots and lots of research, because it all feels very rich and real. Even the state's history is taken to account for the characters' back-stories, as voo-doo and segregation and the Louisiana Purchase all play a part in making these characters who they are.

The story is also strongly dated, which is a bold and often-risky choice: pop-culture items like Buffy the Vampire-Slayer or The Walking Dead are often discussed, and we are reminded, quite firmly, that this is the 21st century. A lot of works set in the present try to avoid committing to a specific point in time, since time is always moving. Time will tell if this decision will preserve the work or make it rot.

The Art


I was very surprised at how cartoony the art-style was. It's not like anime, either, but more like something you would see on Western-made television. While it's not bad, it does seem to me like a style more suited to a comedic piece than a romantic one. The backgrounds are just filtered photos, which was a little bit disappointing when it's so clear that somebody involved in this production can actually draw. The music is nice, being a little bit creepy and a little bit jazzy and quite a good fit, though perhaps not quite the auditory match-made-in-heaven that Cafe Rouge struck gold with.

The Gameplay


The balance in this game felt perfect to me, having a good amount of branch-off points and dialog changes without actually carrying the story too far away from the main plot-line. All of the choices make a difference, both in the ending and how you get there, yet the anchor-points in the plot keep it from becoming a sprawled-out mess. The mystery of Adam's death and zombification always remains at the center, but how this gets resolved and who you end up with at the end is deliciously left open.

TL;DR


Romance is Dead is a very well-made game. The art could be a little better in some ways, but the writing more than picks up the slack for it, and the whole thing is assembled beautifully in a way that encourages lots of replay. Overall, I enjoyed this game quite a bit and look forward to seeing what else Tall Tales Productions comes out with.


Of course, this is only my opinion. Does this game capture your heart, or does it just stink like a pickled corpse? Let us pick your braaaaaaaaiiins in the comment section.

Thursday, August 22, 2013

Rei

Author: sonnet009
Availability: Free, Download
Format: Visual Novel
Genre: Supernatural
Rating: PG

Found at http://www.sonnet009.com/ OR http://lemmasoft.renai.us

My Scores (out of 5):

Writing: 4
Art: 3.5
Gameplay: 3
Romance: 4 ("Aaaaawww!")

Summary

In Rei, you are Aya, a fifteen-year-old girl entering her first year of high-school.  Your new school is haunted by the ghost of a student who died in a mysterious accident.  When he offers to show you pieces of his past, you discover that you can do a bit more than just observe.  Can an apparition fight fate?

Review

The Writing:

The phrase "short but sweet" applies to this one.  Rei packs a nice story into a neat little package.  The premise is interesting, and the story unfolds at a steady pace.  The characters feel fairly believable, supernatural elements aside.  Most importantly, the writing made me care about what happened, to the point where I almost couldn't bear to get a bad ending.


The Art:

The art here is decent, with nice and varied expressions for the characters.  It was a little odd, after reviewing so many games with background music, to play a game that had sound effects but no music whatsoever.  I didn't dock any points for this, of course, but it did feel strange.

One thing I do think the game could have benefitted from, though, is having a couple of special images for important scenes.  As it is, we only get the occaisonal close-up of a sprite and some narration about what the person is supposedly doing.  We pretty much have to use our imaginations, as the sprites' poses never change.  I'm guessing this is because the sprites and backgrounds were downloaded, but while they were used to good effect, I think it could have been better if there had been some way to work one or two CGs in.


The Gameplay:

The story plays out very linearly, although your choices do affect the ending, and not just the obvious choice at the end.  All of your decisions throughout the game contribute to your relationship with Rei, and thus to the ultimate outcome of the whole adventure.  Plus, the game is short enough that seeing the different endings is easy.


The Romance:

Okay, bear in mind that we all have different tastes, and I have no idea what most people find romantic (apparently sparkly vampires are involved somehow); but for me, personally, I liked this one.  In particular, I like how Rei's personality is handled: not only does he have the whole rude-on-the-outside but sweet-on-the-inside duality thing going on (and layers in a personality are very nice), but this is perhaps the first case I've seen where we meet such a guy's nicer side before seeing his brusque exterior.  We're not trying to win over a total jerk in the blind hope that he's going to reveal he has a soft side; he does, and we've already seen it.  We already know, going in, that Rei can be fun and downright pleasant, and this is the Rei that we're trying to help.  Everything else just serves to give him depth and vulnerabilities that make an already-likeable guy more interesting.  (Mind you, this is not the same thing as discovering that a supposedly nice guy is secretly a jerk.  That kind of thing is neither romantic nor fun.)  Hopefully, once you've played this game yourself, you'll see what I mean.

As I said before, the writing made me care about Rei and Aya and their relationship.  The banter between them was funny and really helped to make them a cute couple.  Plus, the art for Rei is pretty easy on the eyes, though I admit that I find Ghost Rei to be somewhat cuter than Living Rei (Maybe it's the white hair?) .

Over-all, I found this story to be sweet.  Not sappy, mind you; just sweet.  It gave my heartstrings a good pluck.  How many ghost stories are there that can do that?


TLDR:

Rei is a short and nicely-written story with decent replay value, even though it only branches at the end.  The art is good, although it could do with a couple extra frills here and there.  I thought the love story was sweet, romantic, and emotionally engaging, although I'll understand if the rest of you think I'm nuts for thinking so.

As always, this is all just one girl's opinion.  You may think this game is hauntingly beautiful, or you may think it should die horribly.  Feel free to haunt the comments with your own opinions. ^_^

Tuesday, March 22, 2011

2nd Teen Story: Xmas

Author: Nyu
Availability: Free, Download
Format: Visual Novel
Genre: Romance (with some Horror/Mystery)
Rating: Teen
My Scores: (Writing: 2.5, Art: 3, Gameplay: 3)

Found at --Apparently, this game has been taken down from its original locations.  If anyone has any information, please share.

Summary:

In Xmas, you are Nguyet Ly. It's the night of December 24th, and you currently have no plans for Christmas. What will you do? And will you find love while doing it?

Review:

Writing:

In my last Nyu Review, I lamented the general lack of information surrounding our protagonist. In Xmas, though, that problem is finally solved; our girl has a name, and she definitely lives in Vietnam. For a game of this type, that is the perfect amount of flavor.

The English is still imperfect and peppered with anime smilies, but it's readable. Also, the story contains actual dialog this time, so hooray! There were still parts where the dialog was cut in favor of a summary, but as these mostly boiled down to recounting what would surely be a long story, it's more excusable.

As for the story itself, it had its share of strengths and weaknesses; but for what it's worth, I actually found myself caring about the characters, and as that is the primary goal of any author, kudos must be awarded. There were parts that caused me to laugh out loud; for example, the fact that Nyuget basically prevents a guy from killing himself by beating him up. That has got to be the most unorthodox suicide prevention method I've ever heard of.

The santa-murderer plot was an interesting change of mood, and possibly genre, taking us from a light-hearted romance into a dark murder mystery with possible supernatural overtones. It almost seemed like it shouldn't be part of this game; the tone is just that contrasting, although it keeps the motif of meeting and hanging out with a cute boy. I actually think it should be extrapolated into a game of its own; it's creepy, interesting, and I would love to see more of it.

Art:

The art is much better than in the first game. I like the style; it has a few elements vaguely reminiscent of manga, but it's longer and thinner, with a bit of sketchiness about it. I really like it. I'm also crazy about the art in the menu and option screens; Nyu seems to have pulled out all of the stops.

The photo-backgrounds are also less annoying. They help establish the setting further, giving us the sense that, yes, we are in Vietnam. They're also interspersed with black-and-white drawings. Personally, I think the lack of color in the drawings makes for a more intense contrast with the full-color photographs and keeps in step with the rough, informal feel of the rest of the game's artwork, but your opinion may differ.

There were a couple points where the anime-esque expressions creeped me out, though. The eyes and mouth would suddenly get too big, too white, and stare out from a body that simply did not match the superimposed face. It was...disturbing.

Gameplay:

The gameplay is simple; there are only two choices in each menu, and choosing incorrectly may loop you back around to someone else's path as a sort of second chance. It doesn't drag like the last game did, though I admit that the change in mechanics compared to the last game did initially feel like a step backward to me. It seems to work, though.

TLDR:

I like this game. While it has room for further improvement, it's a definite step up from Lolipop Love. The mechanics are simpler than the first game, but this allows more story to exist in what would otherwise have been empty space. Overall, it's short and compact, but still satisfying. The Santa murder path was an incongruous yet fascinating change of pace, and I hope the author does something more with it.

Once again, of course, this is all one girl's opinion. Your experience may well differ, so feel free to share in the comments section.

Tuesday, December 28, 2010

Kingdom Days Sim Date

Author: Pacthesis
Availability: Free, Online/browser
Format: Dating Sim
Genre: Fantasy
Rating: Everyone
My Scores: (Writing: 3.5, Art: 4.8, Gameplay: 3.5)


Summary:

In Kingdom Days Sim Date, you are Rose. You used to live in an orphanage, until one day you met a strange boy who revealed that you're the long-lost daughter of the king and queen, and he himself is your servant. Sometime after this, though, war forces you to flee from your castle and take shelter with a king who will only allow you to stay if you marry him at the end of a month. Will you go through with it, or will you find a future with someone else?

Review:

Once again, I found myself waffling over the numbers, so take them with a grain of salt. I may have to change my rating system again.

The Writing:
At first, I thought the whole bit with the orphanage was superfluous. Since the premise essentially boils down to "You are a princess", it didn't make sense to have such a long introduction sequence catering to the "Orphan has royal parents" fantasy, which probably hasn't been relevant since the 1800's. However, while this background doesn't have much bearing on the game in general, it becomes absolutely crucial for one character's path. Even so, it probably could have been handled differently - either introduced more subtly, or made more relevant to different parts of the game - so that it doesn't seem like a massive weight pressing down on the game with just one character path acting as a load-bearing pillar. Other than this, the game has Pacthesis' usual interweaving plot threads, attention to detail, and odd humor, all of which I've come to love.

The Art:
I almost gave this a 5. Almost. Had the art for some scenes been just a liiiiittle bit tighter, it would have been perfect; as it was, it was impressive. From the use of monochrome in the beginning, to the animation during the escape, to the detail of Rose and Lewis being spattered with mud as they run through the woods, it's clear that a lot of effort was put into this. The characters and scenery are lovely, expressions and wardrobe change quite a bit, and overall, I am just very impressed.

The Gameplay:
THE STATS DO SOMETHING! Finally, a Dating Sim where the stats actually do something: Charm is required in order to go on dates, Wisdom is required to work the better job, and Magic is used to unlock the cheat codes. Granted, the system is not above criticism, but it is a huge step up from the mostly decorative stats in Pacthesis' other games.

Like Idol Days, there is one hidden character who must be unlocked, and one character who shows up at the half-way point, meaning you have less time to complete his path. The game is also nice enough to tell you when you've completed each path. Also, there are no pesky minigames! Hooray!

Unfortunately, the endings are less satisfying once you realize that the *relationship points* mean nothing. Oh Pacthesis, why did you give me ice cream and take away my cake? The mechanics of the game appear to be rigged so that when you progress to a certain point in a character's path, you invite them to your wedding, which means that they show up at the church and can thus be selected for an ending. While this may seem a perfectly acceptable way to do things, there are two characters (The king and your servant) who will *always* show up at the church, regardless of your relationship with them. This means that you can pretty much approach a person you've had nothing to do with all month and say "OMG I love you! Let's get married and live happily ever after!" Compare this to Idol Days and Wonderland Days, where all of the characters show up to wish you well and only the one(s) you have a high enough relationship with will cart you off into the sunset. Since Kingdom Days is entirely dependent on the dialogue path/church mechanic, there's no purpose to the gifts or dating, and no sense of accomplishment when you "win" either the king or Lewis.

TLDR:
To sum it all up, it's pretty clear that Pacthesis keeps getting better and better at making these games. There are some new things being tried out here, some of which work and some of which don't. The writing isn't perfect, but it's nice; the art is impressive and shows a lot of attention and effort. I'm not a fan of the game's method of handling relationships, but it plays all right, and generally makes for a lovely and relaxing way of passing an afternoon.

As always: This is just my own opinion, based on my own experiences and biases. Feel free to share yours. :)