Tuesday, April 27, 2010

Moonlight Dating Sim

Author: Bomee
Availability: Free, Online/browser
Format: Dating Sim
Genre: Supernatural
Rating: Teen
My Score: 3.5 out of 5

Found at www.Newgrounds.com OR DeviantArt.com

Summary:
In Moonlight Dating Sim, you play Jenna Moonlight, a half-vampire witch. Vampires have taken over the world, led by their Blood Prince, and it's up to you to kill him. Or join him. Or help him. There's quite a few directions you can go with it, really.

Review:
I think I need an additional genre to apply to this game, since "Dating Sim" doesn't seem to cover all the aspects of it. There's a bit of action, as you have the option to try to kill people in addition to trying to date them. Overall, it's a neat change of pace from the usual dating sim fare, and one that I can appreciate.

The tone is kind of dark and haunting, and I like the backgrounds. As with bomee's other games, there is a sense of unpolishedness about it; however, it's not as bad as some games I could mention (*cough* DatingSimAcademy *cough*). It definitely gets high marks for being interesting and unusual, as it's more than just choosing a suitor (although there is that).

So what do you pick? Hang out with the vampire hunters, or become a vampire queen? >:)

My Cup Of Tea II: Twins

And The Girl Game Review is back, as promised, with two reviews, starting with this one! (second will be up later tonight)

Author: Bomee
Availability: Free, Online/browser
Format: Dating Sim
Genre: Romance
Rating: Teen
My Score: 3 out of 5

Found at www.NewGrounds.com, www.Nummyz.com, or www.DeviantArt.com

Summary:
My Cup of Tea II lets you play as Ari or, in the later version of the game, her twin brother Garrick. You're going away in 50 days, and this is your last chance to find love in your old town before you leave it.

Review:
Despite the name, My Cup of Tea II doesn't seem to have a lot to do with the first game. It does, however, have the author's usual fare of cuteness and occasional fourth-wall breaking. The art is fairly standard for the author's other games, though the characters seem to be taller and thinner. I kind of wish she'd quit drawing everyone with the mouse, but maybe that's just me.

It's more enjoyable than the first game, in my opinion, and definitely much more complicated. There are more suitors, more things to explore, and at least one large easter egg. A couple of components don't seem to make much sense, though; for instance, the game seems to suggest that you have to keep the dog fed and pass a test in class. These actions, while they take up HP and money, don't really seem to serve a purpose, but since I've yet to get a decent end, I may be wrong. :p

Monday, April 19, 2010

ANNOUNCEMENT

I will be unable to post tomorrow, and will therefore post double next week. Sorry for the delay.

Tuesday, April 13, 2010

Dating Sim Academy

Author: Bomee
Availability: Free, Online/Browser
Format: Dating Sim
Genre: Fantasy
Rating: Teen
My Score: 1 out of 5
Summary:
In Dating Sim Academy, You play Air, a flat-chested girl from Earth who somehow finds herself in the magical “Purra Land”. Purra Land is populated by Purras, spirits with human and animal features (Think Catgirls). In 50 days, you will get a chance to make a wish under the starry moon – provided you have found True Love, of course.
Review:
I didn’t really care for the art at all. The best parts of it were okay, and the worst bits were practically doodles. While it could have been worse, I just wasn’t very impressed with it. The main redeeming qualities of the art were the special effects: Blinking and movement in the characters, sparkles, and other little details. However, they’re like ketchup on a dry meatloaf: it helps, but only to a point. Interestingly, at least one of the reviews on Newgrounds praised the artwork, so maybe I’m just spoiled. Feel free to discuss your opinion in the comments.
As for the writing; the plot is fairly obviously an “Excuse Plot”. I can respect that; sometimes you just want to dive into a fantasy and don’t need to spend an hour learning why the scenario is possible and how it all came to be and so on. It’s MAGIC! Bam! Now on with the show. Players who are looking for something more deep and involved, though, will be left out in the cold.
While I can forgive the lack of a complex plot, the fact that the characters aren’t very complex bothers me. In a dating sim, the characters are pretty much the main reason you’re here; you expect them to either look good or be interesting. Since the art isn’t very mind-blowing, it falls to the writing to give the characters interesting personalities that make you care about them. However, the writing here falls flat too.
The worst crime committed, though, is the ambiguity. Very frequently, the presented dialog options will seem equally valid, and in some cases will even be synonymous with each other! However, only one will be correct, and it’s effectively a stab in the dark to figure out which. Once you’ve made your selection, the character will give a stock phrase that translates to either “right” or “wrong”, and you have to spend another 10 hp on conversation to get anything meaningful, even if it’s supposed to be a reaction to what you just said. Also irritating, though for a different reason, is the tendency of a conversation segment to have Only One Possible Response; the equivalent of just clicking “Next.” I feel these moments rob the player of the experience, which is already at a premium.
Finally, there’s the game play. The game will tell you that 50 days is a short time; I disagree. In 50 days, I was pretty much able to max out 3 out of the 4 characters, and that was taking into account the HP wasted on wrong answers and playing the shell mini-game. This game has fewer options than other dating games, since the Give Gift option only tells you what to bring on your date (which is the last thing you’ll be doing in the game). So basically, that just leaves you with Talk. The most interesting part of the gameplay is the shell mini-game, and coming from me, this should tell you something. Fortunately, you don’t have to wait all 50 days; once you set things up for a date with a character, you can end the game early.
My final complaint is the teasing. In the mini-game, there is a promise that gaining a certain amount of points will earn you a secret, with the suggestion being that it’s something naughty. The suggestion is a lie. Now don’t get me wrong; I am perfectly fine with games and authors that refuse to cross over into Adult territory. I approve of this. But teasing can make the player frustrated and annoyed in the best circumstances; making the player work for a false promise is simply mean.
I realize I’ve been awfully harsh with this game. Others seem to have enjoyed it, and I grant that it’s basically a light bit of fluff. However, I personally found it to be boring, as well as the worst girl-oriented dating sim I’ve played to date (pun not intended). Still, try it yourself and see what you think, and if you find you like it, feel free to tell me to stuff it.

Tuesday, April 6, 2010

Festival Days Sim Date

Author: Pacthesis
Availability: Free, Online/Browser
Format: Dating Sim
Genre: School Romance
Rating: Teen
My Score: 3 out of 5

Found at www.NewGrounds.com or www.DeviantArt.com

Summary:
In Festival Days Sim Date, you play a high-school girl who loves to cook and dreams of working in a restaurant. The school's culture festival is in 30 days, and rumor has it that the festival can make a couple's relationship last forever. So, time to find a boyfriend!

Review:

The art is anime style, so anime-haters beware. That being said, it isn't as good as the art in Pacthesis' later work Wonderland Days. While there are some nice special effects and decent backgrounds, the people themselves just look wrong. Necks are far off to the side, chests don't quite line up... Some may be able to look past this, but I find it a little distracting.

The setup is a little cliche, but at the same time kind of charming. One of the game's strongest points is the way the characters' threads touch each other; for example, one of the characters is dating an extra in the game, and when you get to the point where they break up, her dialog changes. There's only a little of this, mind you, but I think it's a nice touch. My main complaint, though, is that the game commits the same sin as Dating Sim Academy in having generic "Right/Wrong" responses to conversation options, instead of any specific and meaningful reactions. I realize that doing it that way is a lot more work for the creator, but I think it's worth the effort to tell the player "This is wrong because X" instead of just "This is wrong"; it enhances the game experience on many levels.

The gameplay follows the standard format of other dating-sims listed on this blog; find a guy, talk, give gift, date. You have the option to change your name and choose an astrological sign which determines your starting stats (Contrary to what you are told in the intro, Luck has nothing to do with finding a mate. Its sole purpose seems to be unlocking the bonus feature after the game.), and there are a few cheats and surprises in a couple of the locations.

There is one minigame: the cooking minigame. I actually find it to be quite tolerable, partly because it is not timed as I had first feared, and partly because it's not strictly essential to the game (although it *is* essential for one character's path). It does, however, affect the game to a good degree: Success rewards you with skill to get a better job, and food items which can be eaten for HP, given as gifts, or used to advance the game in certain ways. Failure drains your HP. All in all, I find it to be more than fair. If anything, this minigame is very easy to exploit; making bento costs 25 HP, but eating it gives you 50. Lather, rinse, repeat and you can theoretically max out every single suitor in a day.

So to summarize, this game is cute, charming, and very relaxing to play. The minigame is not stress-inducing. While there are a few elements that could be improved, it's still a nice way to kill an afternoon. :)

Tuesday, March 30, 2010

Other Age

Author: Zeiva
Availability: Free, Online/Browser
Format: Dating Sim
Genre: Fantasy
Rating: Everyone
My Score: 3 out of 5


Summary:
Other Age casts you as a princess in some kind of magical, far-away kingdom. It's your sixteenth birthday, and tradition dictates that it's now time for you to find a suitor. To help you with this, Chancellor Nitarou has created the Luv Luv Nitarou Deluxe!!!

Review:
First of all, let me say that the art in this game is absolutely gorgeous. It has a strong anime/manga influence, which may please some and repel others. Even so, the level of detail and quality is mind blowing; the characters and backgrounds are beautifully drawn, the title screen has little lights that gently float across it, and heck, even the buttons and the loading screen are cute! To top it off, the player avatar is animated, and some of the characters even blink! Truly, the art alone makes this game worth a play-through.

The writing itself is fair. Like My Cup of Tea, the author has based the game on characters from her other original works (In this case, her other games). The premise has a nice sense of fantasy to it, and there is also a bit of humor and occasional fourth-wall breaking. Where it begins to lose points is the English.

Go ahead and call me a Grammar Nazi; maybe I am. But, from early on I got the feeling that English is not Zeiva's first language. Oh, it's readable, don't worry about that; but little things like missing "the"s or s's, and words or phrases that just aren't quite right somehow, make it a bit awkward and disrupt the game's spell.

Also, while I appreciate the author's use of original characters, I feel it could be somehow handled better. If, like me, you play Other Age without first playing Zeiva's other games, then you'll spend much of the game barely knowing these characters at all. Since the format of this game doesn't really allow for relationship-building as much as the others, the suitors tend to remain nearly perfect strangers. There is an epilogue for each character that gives a nice sense of who they are, but personally, I think there needs to be a bit more build-up beforehand. You may disagree.

The one thing that truly sinks the game's score, though, is the game-play itself. All you need to know about the game-play can be summed up thusly: The game itself is free. The Strategy Guide costs money.

Other Age doesn't follow the typical Dating-Sim format; it's basically half personality quiz and half mini-game. This in and of itself is not necessarily a bad thing, my hatred of minigames aside. However, this game is - to borrow the phrase - Nintendo Hard. First, you must input a certain pattern of answers into the Luv Luv Nitarou Deluxe in order to get a certain suitor (and most of the combinations result in an individual that must be gotten rid of). Then, you must say the right things to persuade him to date you, and then choose a dating location out of 5 possible sites. Only 1 site will interest him, and you only have 2 chances to guess correctly. Finally, each dating site is a minigame, which of course must be won or you shall end in failure.

My main complaint is that most of the answers in this game are too unintuitive. I'm fairly certain that I've gotten the same character after feeding conflicting data into the machine on other playthroughs, and often it takes multiple playthroughs just to figure out what to say to a person and where to take them. Worse still, any single mistake made at any point will end the game and force you to start from the beginning. With few exceptions, the game is both unreasonable and unmerciful.

So what's the verdict, then? I think Other Age is both frustrating and somehow addictive. Its sense of beauty overrides the often frustrating gameplay. Frankly, I'm surprised that I didn't end up scoring it much higher, and once you play it, you may end up deciding that I've been too harsh in some of my judgements.

Tuesday, March 23, 2010

My Cup of Tea

AKA The Love Dating Sim for Girls
Author: Kathleen Lieu
Availability: Free, Online/Browser
Format: Dating Sim
Genre: Summer Romance
Rating: Everyone
My Score: 2.5 out of 5


Summary:
In My Cup of Tea, you play as 17 year old Sara Biea Affen. As the game itself states, "17 yr old Sara thinks she is silly and plain... Will Sara get a honey before the end of summer and the start of senior year? You have 30 days to help her!"
Review:

Let's start with the art: My Cup of Tea is supposedly drawn entirely with a mouse. Drawing with a mouse, a teacher once told me, is like drawing with a bar of soap. As such, the art in My Cup of Tea takes a hit. There's an unpolished, unprofessional look to it; however, it also possesses a certain charm and cuteness. Personally, I get a kick out of the chicken that appears when she sleeps. Also, bonus points for having the "sleeping Sarah" art change after certain amounts of days have gone by; it helps give the game a sense of motion, although admittedly, it's kind of odd to see Sarah thinking "Boys, Boys, Boys!" when in the process of working the lesbian option.

As for the writing: Apparently, the characters from the game are based on the author's own original stories. Given that many dating sims on the internet are simply built around seducing a popular Anime character (Naruto Dating Sim, I'm looking at you), it's refreshing to see such a high dose of originality. That said, there's a certain level of flatness to the characters; 3 out of the 4 suitors basically boil down to The Surfer, The Bisexual Guy, and The Lesbian Option. There are a few bits of trivia - a sister's name here, a favorite book there - but there's some substance lacking. I blame the sparseness of the dialogue, which brings us to...

The Game Play: My Cup of Tea has a simplicity to it, which is good for people new to the genre. Best of all - and I could kiss the author for this - NO MINIGAMES!!! Though, actually, that may not be *entirely* accurate; there are some points in the game where you can play dress-up. However, it's avoidable (you have to actively choose to do it), has no impact on game-play, and I actually find it an amusing diversion. So kudos for that.

While the game is simple, though, it also gets repetetive to the point of being frustrating. The dialogue is very sparse, and characters will repeat themselves several times, which makes it hard to peg exactly where you stand with this person. There's no real indicator for when the relationship is complete, so unless you know what numbers to watch for on the XP, you could quit too soon and miss that character's best ending.

Other frustrating bits are the gift system and the quizzes (called Impress so-and-so). Each suitor has a list of three gifts you can offer them, but they will only like two of them. This creates an unpleasant surprise when you finally earn enough for something expensive, only to have your gift rebuffed. As for the quizzes; there's a reason I prefer clickable multiple-choice options to having to type into a box. When you have to type and submit, too much can go wrong. I must have typed every possible permutation of the surfer's band name - with a The, without a The, spelled right, spelled wrong - and it never took. To this day, I still don't know what answer it wanted, or if it was just broken.

So, when all is said and done, I give My Cup of Tea a 2.5. Word on the net is that this is the author's first dating sim, and if that's true, it's a very good first attempt. However, I find it to be a mediocre game over all. It's a cute way to pass the time, but once you finish, you may or may not wish to replay; which is a shame, since replay value is what puts dating sims and other multi-ending games over the other genres. But even so, it's still worth checking out at least once. And who knows? You might just find that it's your cup of tea. ;)