Author: Catfish Crew
Availability: Free, Download
Format: Visual Novel
Genre: Fantasy / Literature
Rating: Teen
Found at catfishcrew.itch.io
My Scores (Out of 5):
Writing: 4
Art: 5
Gameplay: 3
Romance: 3.5 (“A good notch or two
above actual fairy-tales”)
Summary
In Lads in Distress,
you are Princess Charming of Lunar Kingdom. You're skilled in magic
and have quite a bit of a hero complex, which is why you have no
problem with entering into a loveless political marriage to help your
struggling kingdom. Of course, you still get to pick your groom,
although three mysterious princes have been emphatically vetoed by
your parents and it seems all of them need some kind of rescuing.
Hmm.....
Review
The Writing
How do
I love this game? Let me count the ways: I love that it flips the
genders on classic stories, putting the girl in the position of the
dashing hero. I love how Princess Charming manages to avoid crossing
the threshold of Mary-Sueism by having her arrogance and savior
complex actually treated as character flaws to be overcome. I love
how each prince is recognizably based on a fairy-tale. I love how it
twists the fairy-tales enough that, even if you're familiar with the
story each prince is based on, you'll still be caught off-guard. I
also love that Mer is clearly based on the original Hans Christian
Anderson version of The Little Mermaid,
as opposed to a certain popular 90's movie.
Granted,
the script could have been proof-read a little better, and there
might be a little bit of fridge-logic in one of the paths, but
overall, the writing is pretty good. I was impressed that this story
didn't romanticize royal marriages the way many fantasy stories often
do, with love-at-first-sight and beautiful commoners becoming royalty
because of their shoe-size; rather, we get the much more pragmatic
truth of royals marrying for political reasons that have nothing to
do with love, looks, or foot-wear. Yet despite this unromantic
premise (or maybe because of it?), the relationships themselves are
very sweet in how they unfold, with something that started out so
cold and calculating slowly growing into friendship, trust, and love
over time.
The Art
After
much thought, I could not justify giving the art score anything less
than a perfect 5. Calling it “beautiful” just isn't enough.
It's...sumptuous! Everything, every artistic aspect, is clean,
perfect, and of a professional quality. The backgrounds are gorgeous
and richly detailed, with a wide variety of locations that don't
“recycle the set”, so to speak. The music is exquisite,
orchestral, and perfectly meshes with the game's setting and tone.
The characters themselves are lovely and intricately detailed, with a
very broad range of surprisingly nuanced expressions that match up
well with the descriptions in the text. Even the color palette works
on a level I don't usually notice, giving each character a distinct
look that reflects something about them while still harmonizing with
each other and the background. If this artwork were a cup of coffee,even the saucer would be perfect!
The Gameplay
Alas,
I wasn't really sure what score I should give the gameplay, since
while it doesn't really do anything “wrong”, I still came away
feeling a little unsatisfied. To give just the facts: there are
three potential suitors in this game, each with two endings (although
they don't fall neatly into the labels of “good” vs “bad”
endings, with one dark exception). After the initial three-pronged
split, each path is pretty linear, with your choices mostly just
adjusting subtle stats to determine which ending you get. Mer's
route spiced things up by having options appear, disappear, or have a
different outcome depending on your past choices, which I thought
made things more exciting, but for the most part, there's only a
narrow range of change in each route. (I was also privately
disappointed when the fairy companion didn't turn out to be a
surprise fourth suitor, but this did not factor into the score at
all).
I feel
that the general lack of any bad endings takes most of the risk and
tension out of the game. While this can be a major plus for someone
who just wants to relax in a comforting story, like the equivalent of
a bowl of chicken soup, it's a drawback to anyone looking for more of
a challenge. The value of a victory is mostly based on the threat of
defeat, and without any real chance of losing, it falls to the main
story itself to shoulder the burden of getting the reader invested.
Of course, this is only a review of the NaNoRenO version, and it's
possible that the future extended version will turn out better.
TL;DR
Lads in Distress
is a fantastically beautiful game that turns classic fairy-tales
completely on their heads. The game mostly stays on its rails with
only a few endings, only one of which can be called “bad”, so you
generally can't lose. Overall, I think it's very worth playing.
What
do you think? Is this game so good it leaves you speechless, or does
it deserve the kiss of death? Let down your hair in the comments
section and tell us your thoughts.
No comments:
Post a Comment